this post was submitted on 18 Dec 2024
60 points (98.4% liked)

Games

32946 readers
950 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 4 points 4 days ago* (last edited 4 days ago)

Fallout 4 has the hybrid method, and still doesn't get it right ๐Ÿ˜ฎโ€๐Ÿ’จ

It scales enemies as it has since Oblivion, but also scales them differently based on how far away from Sanctuary they are spawned. Everything on the southern and eastern side of the map are always gonna be stronger than the player by some degree, while everything close to the starting point is weak, even when it's spawning a stronger variant due to player level.

But to be fair, I don't even see FO4 as an RPG. It's a FPS with minimal RPG elements. So I tend to strip the scaling entirely with mods to make it so humans (including the PC) die quickly and only the big, beefy mutants (super mutants, deathclaws, etc) are bullet sponges.