this post was submitted on 17 Dec 2024
402 points (98.6% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

55064 readers
161 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 2 years ago
MODERATORS
 

While in the past doing a reprint of a book, movie or game was expensive and wasn't worth if something wasn't popular, now selling something on a digital store has only a small initial cost (writing descriptions and graphics) and after that there's nothing more. So why publishers are giving up on free money?

I thought to those delisting reasons:

  1. Artificial scarcity. The publisher wants to artificially drive more sales by saying that's a limited time sale. For example that collection that included sm64. super Mario Galaxy and super Mario sunshine on switch. The greedy publisher essentially said "you only have 6 months to get this game, act now" and people immediately acted like "wow, better pay $60 for this collection of 3 old games, otherwise they'll be gone forever!” otherwise they would have been like "uhm, i liked super Mario sunshine but $60 for a 20 years old game? I'll think about that"

  2. Rights issues. For books the translation rights are often granted for a limited time; same for music in games; or if it's using a certain third party intellectual property. Publisher might decide that the cost for renewing the license is too high compared to projected sales, while the copyright owner instead still wants an unrealistic amount of money in a lump sum instead of just royalties. Example is Capcom DuckTales remastered, delisted because Disney is Disney.

  3. Not worth their time. Those sales need to be reported to governments to pay taxes and for a few sales, small publishers might prefer to close business rather to pay all the accounting overhead. Who's going to buy Microsoft Encarta 99?

  4. Controversial content: there are many instances of something that was funny decades ago but now is unacceptable. Publisher doesn't want to be associated with that anymore

  5. Compatibility issues. That game relied on a specific Windows XP quirk, assumed to always run as admin, writing their saves on system32, and doesn't work on anything newer. The code has been lost and they fired all the devs two weeks after the launch, so they're unable to patch it.

In all those cases (maybe except 5), the publisher and the copyright owners decided together to give up their product, so it should be legally allowed to pirate those products.

If I want to read a book that has been pulled from digital stores and is out of print, the only way to do is:

  1. Piracy (publisher gets $0 from me)
  2. Library (publisher gets $0 from me)
  3. Buying it from an ebay scalper that has a "near mint" edition for $100 (publisher gets $0 from me)

And say that I really want to play super Mario sunshine. Now the only way is to buy it used, even if they ported it to their latest game console and it would literally cost them nothing to continue selling it. But if I buy it used, Nintendo gets the exact same amount of money that they would if I downloaded it with an "illegal" torrent.

In short: they don't want the money for their IP? Then people that want to enjoy that IP should be legally allowed to get it for free

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 6 days ago

It's hard to get this right, but I do think the system needs fundamental reform.

I think the principle that only the copyright holder is able to profit from the media for a period of time is pretty sound, although there are also questions about creatives having no say in the copyright of the things they create if they are working for a corporation, which I also think need adjustment.

The real issue is what happens to other types of distribution. In practice, private non-profit use of media is already commonplace and bans aren't particularly enforceable. And then there is the derivative use, that is inconsistently supported and held to weird, arbitrary standards created ad-hoc for a handful of big platforms.

By the letter of the law, Google is by far the biggest pirate on the planet, it's just so big that unwritten rules have been created about it and now effectively the global copyright law has more to do with Google's detection algorithms than any kind of enforcement. We clearly need a better alternative.