this post was submitted on 08 Nov 2024
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[–] [email protected] 148 points 1 week ago* (last edited 1 week ago) (12 children)

Patent No. 7545191

  • [Patent application date: July 30, 2024]
  • [Patent registration date: August 27, 2024]
  • Relates to a player character throwing an item at a character in the field, which triggers combat.

Patent No. 7493117

  • [Patent application date: February 26, 2024]
  • [Patent registration date: May 22, 2024]
  • Basically an extension of the above, relating to being able to capture Pokémon in the wild rather than just in combat like previous generations.

Patent No. 7528390

  • [Patent application date: March 5, 2024]
  • [Patent registration date: July 26, 2024]
  • Relating to being able to ride creatures in the open world.

Note that every single one of these patents was filed after palworld was released, and they're all awfully vague about what they actually cover.

[–] [email protected] 40 points 6 days ago (2 children)

Relates to a player character throwing an item at a character in the field, which triggers combat.

Minecraft lets you throw snowballs at monsters.

Relating to being able to ride creatures in the open world.

Time for every game with horses ever to be sued by Nintendo.

[–] [email protected] 6 points 6 days ago

Minecraft lets you throw snowballs at monsters.

South Park did it years prior and even had yellow snowballs :)

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago)

Many RPGs allow you to shoot a bow, or throw a dart, hand axe, rock, and other stuff to initiate combat.

Red Dead Redemption lets you ride horses. So did Ultima, as someone pointed out.

[–] [email protected] 23 points 6 days ago* (last edited 6 days ago)

Software patents usually are shitty like that. And weirdly "state or the art" doesn't seem to apply to them. Their only purpose is trolling your competition and the consumer is left with fewer and poorer choices and higher prices due to royalty costs.

One of the most infamous examples is Microsoft filing a patent for the mouse double click in 2002, getting it granted in 2004 while the thing was actually developed before the 80s (and not by Microsoft, of course).

I question the usefulness for society of patents in general but software patents especially should be abolished.

[–] [email protected] 14 points 6 days ago

That last patent is bullshit, are they going to sue every game that has horse mounts? This is from 1981, and has mounts.

[–] [email protected] 2 points 5 days ago

I'm starting to wonder if Nintendo paid some patent officer off. All of these should have never been approved.

[–] [email protected] 101 points 1 week ago* (last edited 1 week ago) (1 children)

How such generic features are even awarded patents is beyond me. None of these are even remotely exclusive to Pokemon or Palworld.

EDIT The grossest thing about this is that these patents were all filed this year, meaning they were filed with the exclusive intention of building a case against Palworld. There really is no level to which Nintendo won't stoop.

[–] [email protected] 26 points 6 days ago

Nintendo will do anything except create a good Pokémon game.

[–] [email protected] 67 points 1 week ago (1 children)

By the third patent: Elden Ring, WoW, Everquest, Neverwinter, SW: The Old Republic, Final Fantasy, and many many others have infringed Nintendo patents. Fuck Nintendo.

[–] [email protected] 6 points 1 week ago

Depends on the exact wording of the patent, and the jurisdiction (U.S. or Japan)

[–] [email protected] 60 points 1 week ago* (last edited 1 week ago)

Nintendo: they violated our patents!

Court: which ones?

Nintendo: (scribbling furiously on paper) these ones!

Checks out.

[–] [email protected] 55 points 1 week ago* (last edited 1 week ago) (1 children)

They are all bullshit, but holy fuck, how the hell were they even allowed to register the third one ?

[–] [email protected] 23 points 1 week ago

It's a little more specific than that, like it has something to do with a way they attempted to streamline the process of switching between mounted and on-foot.

But yeah, still bullshit.

[–] [email protected] 30 points 1 week ago (1 children)

I'll take "shit you shouldn't be able to patent" for 1000 alex.

You could argue GTA violates this patent, I throw bullets at dudes and it "triggers combat" \s

[–] [email protected] 14 points 6 days ago

In Morrowind you can throw knives, darts, and shuriken at passive NPCs and creatures to trigger combat.

[–] [email protected] 28 points 1 week ago

No, the sneaky thing is that they are older patents that were amended/updated after Palworld was released. But the initial patents are older than Palworld.

In a sane world, the case should be decided by the original text of the patents, not the updated one.

What am I saying, in a sane world these patents should not exist.

[–] [email protected] 17 points 1 week ago (1 children)

https://www.gamingonlinux.com/2024/11/palworld-dev-details-the-patents-nintendo-and-the-pokemon-company-are-suing-for/

You might look at the dates Pocketpair gave there (which are correct) and think — well, they were filed after, so how can Nintendo sue using those? The answer is complicated. What Pocketpair don't say, is that these patents are from a parent patent[1] which was registered in 2021 and approved in 2023, meaning it very much does end up applying here to Palworld.

[1] https://patents.google.com/patent/JP7349486B2/en

[–] [email protected] 4 points 6 days ago

Even if we took all these patents as valid back in 2021, they'd still be fucking stupid

SUMMARY OF THE INVENTION Therefore, an object of the present invention is to provide a game program, a game system, an information processing device, and an information processing method that can smoothly switch between a plurality of boarding objects in a game in which a player character boards an object and moves. [emphasis mine]

Nintendo mentions something from 2017, but I'm pretty sure World of Warcraft did something similar before 2017, possibly other MMOs as well. Reading a bit further, it sounds like automatically changing from an air mount to a ground or water mount without need for input, which Palworld doesn't do. You can glide and "auto dismount" once you hit the ground with certain pals, but that's it, you can't instantly change from a mounted pal to a different pal