this post was submitted on 07 Nov 2024
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This breaks many games
Breaks trophies too, unless Sony disables them when it's used.
In emulation if you are using retroachievements rewinding / save stating gives you a 'lesser' achievement so the precedent is there from the groups that already invented such a thing
Doesn't seem like a good sell if they do it that way, though. Let's invest money and time into this feature that we will disincentivise people from doing by reducing their rewards if they use it.
Works for people doing these things as a hobby project and accounting for functionality that currently exists, but not great for a corporation that would need to convince devs to implement the feature into their games and design around it.
It doesn't need anyone to convince devs to implement it. I can do it whenever I run an emulator of old console games already, and devs of those games never implemented it.
If Sony wants to add it as a hardware feature they can.
As far as the patent, hopefully it'll get denied but I doubt it. Once they have it it'll cost someone time and money to challenge it, even though it should be a slam dunk that it is neither a new idea nor innovative and novel. This is how a lot of these egregious parents continue to stand - the cost of challenging them is high, especially if some blistering idiot of a judge ruled in a farcical manner.
It definitely will. Too many games are no longer 100% offline or small enough to load it all to RAM. Even for games that can be taken offline to play, it would mean the feature would only be able to work in "offline mode" or the developers would need to find some way to align it with the design of their other systems.
Or more likely, as with other features Sony uses as selling points like their recently discontinued "Resume Activity" cards, it remains optional and no developers opt to implement it because it's more trouble than it's worth.
Imagine just rewinding in Elden Ring? No more consequence for death, just un-lose your souls and dodge better without actually learning the tells.
What would be the point?
Let them ruin their own experience? Or it’ll make Elden Ring much more accessible to casual players.
Would be better to watch a Let's Play, in my opinion. I don't know why someone would want to play a game only to engage with none of its core gameplay features.
That is engaging with them, just in a way that they'd like to engage with them. From the time they bought the game, it ought to be theirs to do with as they like.
I mean, sure, they have the right, insomuch as someone can buy a game on disc and use it as a coaster I guess. But it ruins the point of it, in my opinion.
I'm not saying people are wrong to enjoy media and spend money however they want, but it's like a concert venue installing fancy couches to put in the lobby for people who buy tickets to a show but don't want to actually watch it. It just doesn't seem worth it.
People have been save scumming games for as long as saving has been available. A number of PC games have had instant save/load at any point for decades. This wouldn't be much different
There are multiple things to get out of Elden Ring besides a challenge, and as further proof of that, the DLC retained the challenge but not some of the other fine points I really enjoyed about the base game.
Hi, I'm someone who loves to play video games, absolutely cannot stand to watch other people play games, and for a thankfully brief period, was completely unable to play certain games due to insufficient reflexes.
This would have allowed me to play a wider range of games. I probably wouldn't have been able to beat dark souls, but plenty of other games would be on the table.
Heres the best part about features like this, and I hope you're sitting because this might blow your mind: if you don't want it, and don't like it..... don't use it.
Hope that helps clear a few things up.
don‘t use it is waaay easier said then done. It’s not the first time you’ll need it, not the second time, but there will be this one passage in the game, could even be the final boss on your first try, where there happens to be a mechanic at phase 6 you don’t quite survive. The game then loads in before the first phase of the boss. And because the boss was hard to get there, you rewind for the first time. Then you get hit, and you rewind again.
The first one is hard to use, but it gets easier.
And easier…
And easier…