this post was submitted on 30 Oct 2024
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Apple
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Cyberpunk was just announced.
It seems Apple is making a run at this again. And they have all the pieces this time. And the industry is very mature, and the tech landscape has become rather flat across consoles and PCs.
The PC world as a whole is now seriously eyeing ARM as their base too.
The Switch is already ARM, and very successful. With a follow up that will be the same architecture.
Now’s the time if there ever was one.
The problem is Apple is chasing after individual games to be released for Mac instead of fixing the underlying issue that developing for Mac is too expensive. Every year they proudly announce one or two new AAA games and meanwhile hundreds of new games were released on every other platform and I just want more indie titles. What is their end goal? I don’t understand.
Uh, Unity and Unreal do Mac builds quite easily. Most indies use those. These engines take care of Metal, and Mac support. Godot also does fine, to my knowledge.
The AAA games that have been announced and brought over during recent years have actually often been games that don’t use those two engines. Indies use those two engines a lot, though.
If you just mean buying the hardware is expensive. Then I guess you have a point. But the Mac Mini is capable of finishing off the Mac details on Unity and Unreal games just fine.
I’m not saying everything is perfect. But it’s all progressively getting better.
Edit: I should mention that the code signing situation is a big bummer. Something should be done to make that easier and any fees a one time thing.
If it’s so easy why are less and less games released for Mac? There used to be a surge of new games, when Steam added Mac support, but then it dropped and now it feels like no dev cares anymore.