this post was submitted on 20 Oct 2024
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[–] [email protected] 3 points 5 hours ago* (last edited 5 hours ago) (1 children)

I’m of the exact opposite opinion. Take the last two Pathfinder games. So much complexity about what you can and can’t do within melee (5 foot step, melee spell prep gets AOO, have to prep then step in, etc.), but it’s all wasted because the CPU can trigger those same actions faster than a human possibly can, and do it across many combatants simultaneously. It ends up being about building stats/feats that win instead of tactical combat.

It’s a shame you turned it off the first time you realized it was turn based. I have a friend that hated turn-based combat. BG3 made it so he nopes out of real time combat in his favorite games prior to BG3.

For me, turn based is top tier RPG.

Edit: that said, Elder Scrolls is more of a simulationist immersion game and does not need real time.

[–] [email protected] 1 points 2 hours ago

Go play Morrowind and come back and say that it's a simulationist immersion game again.

It is now but it's roots were deep in RPG stats beforehand.