this post was submitted on 20 Oct 2024
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[–] [email protected] 38 points 3 weeks ago (1 children)

Indies I think helped younger gamers and old gamers become less impressed by graphics compared to the past. Gamers expect more and there's many indies and old games people haven't played.

[–] [email protected] 24 points 3 weeks ago (4 children)

There is also just tiny graphic improvements now, so for most people, 5 years old games look similar to what we have now

[–] [email protected] 13 points 3 weeks ago (2 children)

I'm still being impressed by 2017 games

[–] [email protected] 7 points 3 weeks ago* (last edited 3 weeks ago)

We peaked at crysis

[–] [email protected] 5 points 3 weeks ago (1 children)

The remasters coming out now is such bullshit, I mean Horizon Zero Down… are you kidding me?

[–] [email protected] 1 points 3 weeks ago* (last edited 3 weeks ago)

I was playing the original not too long ago, and they freaking "updated" it with ai upscaling. It looks like absolute trash. I couldn't figure out how to get rid of it.
Why would you do that and also remaster it?

[–] [email protected] 7 points 3 weeks ago

I would even go lower than that. If you showed me Prey 2017 or even Alien Isolation 2014, and told me they came out today. I would probably believe you.

[–] [email protected] 7 points 3 weeks ago

And that the requirements for those minimal improvements are vast. If you need to pull down 200GB for a minor graphical upgrade, that's just not really worth it compared to an older game that is a bit graphically worse, but is both smaller, and runs better on newer hardware.

[–] [email protected] 2 points 3 weeks ago (1 children)

You can sort of tell by the whole 4k (or even 8k), 144Hz stuff that opportunities for real improvements have been running out for a while.

[–] [email protected] 2 points 3 weeks ago (1 children)

High refresh rates solve a real problem for competitive players.

[–] [email protected] 2 points 3 weeks ago (1 children)

Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?

[–] [email protected] 1 points 3 weeks ago

Maybe you're only seeing the marketing now, probably because the customer base that would care about it are finally in large enough numbers due to the business around eSports, but higher frame rates give you better response times, and we've known this for a very long time. In my world, in fighting games, the games only draw at 60 FPS usually, but they can run at a 120 Hz or 144 Hz mode so that they can poll for inputs more frequently, which makes the games feel better to play. Resolution ought to have a tangible impact in FPS games as well.