this post was submitted on 15 Oct 2024
219 points (90.4% liked)

Gaming

2979 readers
509 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 142 points 1 day ago (4 children)

If you don't like it, don't press that button

As I'm getting older, I'm definitely starting to appreciate that I just can't see shit. If the game's going for an ultra-realistic environment, then there's just so much more visual clutter that I need help picking things out.

In my opinion, it's just an accessibility feature. Those are always nicer to have than to not. But if you're a purist, or you don't have any problem finding things, then I'd also hope you'd be able to disable it.

[–] [email protected] 28 points 22 hours ago

💯 Playing through Red Dead Redemption 2 and there is so much detail and it's beautiful.

...but then when I'm trying to pick out herbs and plants and it's all so beautifully rendered I don't know what plants and flowers can be harvested and which are just there to be pretty. Dead Eye is a lifesaver for that.

That desaturated-with-highlighted-items vision is a design choice that does solve a problem even in realistic worlds -- even if it's just to show players something the character can see but is hard for the player to spot.

[–] [email protected] 44 points 1 day ago (1 children)

The problem is that games are designed for it to be used. I hated using Witcher senses in Dying Light 2, but good look finding lootables without it. It’s a cop out solution.

[–] [email protected] 2 points 13 hours ago

It really depends on the game, you can't put all games under an umbrella and say it's all bad. I love the ones in Starfield, warframe, No Man's Sky, Assassin Creed Origins and Odyssey and many more. As long as it has actual uses more than just highlighting stuff and/or is well designed it's always welcome IMO. Haven't played DL2 yet but I really can't think of any game where it felt like a cop out for otherwise bad design.

[–] [email protected] 25 points 22 hours ago

If you look at old games, the reason they didn't need this was because they couldn't have nearly as many props in a scene. I like to use classic WoW as an example. It didn't have any kind of highlighting for objects to interact with, but you didn't need it because there just weren't that many objects period.

Highlighting interactables, whether it be through a pulse like the meme, or just based on proximity, is a compromise in modern games to make things playable while also having dense, prop-filled environments. The infamous white or yellow paint for climbing surfaces is another example.

I doubt many designers love these solutions, but they're currently the best we've got. It's not an easy problem to solve, but I hope a more immersive solution comes along someday. In the meantime, having it is better than not, I totally agree with you.

[–] [email protected] 15 points 1 day ago (2 children)

You actively choose not to use it but if you didn't know about such a mechanic, sometimes you might end up like this.

[–] [email protected] 3 points 10 hours ago

When one guy is playing Morrowind and the other is playing Skyrim.

[–] [email protected] 11 points 23 hours ago

Recently started a replay of the PS5 BioShock collection (1&2). In 1 the items shimmer to let you know they're there to interact with, in 2 that setting is off/disabled by default and you don't realize it until you go digging through the settings after wondering where all the stuff is/went because you sit 15ft/3m from your TV. Utterly frustrating dev choice on normal mode play defaults.