this post was submitted on 15 Oct 2024
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[–] [email protected] -4 points 3 days ago (2 children)

GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??

[–] [email protected] 11 points 3 days ago* (last edited 3 days ago) (1 children)

because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.

[–] [email protected] 1 points 2 days ago

In fact, that’s core to the concept of an “image” at the most abstract level

[–] [email protected] 2 points 2 days ago

Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.

Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.