this post was submitted on 09 Oct 2024
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Yes, the people willing to pay for them, and the companies happy to take their money.
I mean some fraction of that market is for sure addicted, which possibly stretches the definition of "like".
My thinking with a lot of those games where you have the handful of over-the-top 'spenders' is that at least a few are employees of the company given a free pass to add to their accounts. It's not like it costs them anything, but it sure incentivizes a bunch of others to buy to try and compete.