this post was submitted on 06 Oct 2024
97 points (86.5% liked)
Satisfactory
1567 readers
57 users here now
The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.
Useful Links:
Looking for Group?
@[email protected] started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat
Rules
- No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
- Be respectful, especially when disagreeing. Everyone should feel welcome here.
- No NSFW content
- No ads/spamming
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Do you account for excavator (not the right name) upgrades and over clocking when you do this?
I usually do, but sometimes, it just doesn't feel feasible. Not if you're going for "pretty" factories, like we're trying to, this time around.
Like, this build will be able to accommodate me upgrading the one miner that powers it to a Mk3 at 250% clock, without needing a clock higher than 250% on any machine. And no belt will need more than 1,200 items/min. But, for example, my first attempt to plan for this factory was to use all of the mine-able Quartz in this cave, not just a single Pure node, and that would have required me to have 40 constructors. It just didn't seem worth it to me, when this facility will already produce over 500/min of each item, when it's fully-upgraded. If that does turn out to not be enough, I'll add another miner, and figure out how to either expand this facility, or build a second one right next to it.
Thank you!