this post was submitted on 23 Sep 2024
339 points (96.7% liked)
Games
32511 readers
1532 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.
Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ "minor adjustments to gameplay" is disingenuous.
I just miss the days when games were already finished upon release.
The point folks are making is that Stardew was finished on release, it's just that the developer has the passion and financial ability to continue to improve it.
If it was 1994, maybe the game would have been released on a cartridge and never changed for myriad reasons (publishing rights, being on physical media, etc).
Example: Super Metroid was one of the best games ever made, and was complete when it was released, but you better believe I'd take free updates that further improve on it. There's always improvements to make, because nothing can really be perfect. Those hypothetical updates wouldn't retroactively make it an incomplete game. Maybe it's too a subtle philosophical point
As another example, The Legend of Zelda: Ocarina of Time is the best game ever made, in my opinion. But there's a laughable amount of glitches in it and speedrunners can easily tear the game apart. So it's not perfect. It's also old and the graphics are dated. If it were somehow still supported today, there would be a high-resolution texture pack released, no doubt about it...