this post was submitted on 19 Sep 2024
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That's awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.
Crunch made sense then when all employees more or less owned the company.
I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.
To be clear, I think the original Pirates! actually was Sid Meier's work. I'm not sure about this remake.
Yep, I also think so. My comment was mostly on an old interview he explained about dropping out the Sid Meyer's part on new titles.
I read somewhere it was actually Robin Williams that convinced him it was a good idea. There a ton of c64 shovelware and brand recognition is a powerful tool if you can build something worthwhile
You can still get that by just playing very small indie games. There's tons of small games out there being made by just a handful or even one person that have these kinds of little fun things scattered throughout them. They are harder to find by their nature but that culture is still very much alive in the indie space.