this post was submitted on 11 Sep 2024
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Yeah, the original Doom engine has a lot of quirks (some unintentional, others necessary to be usable on PCs at the time) inherited by most source ports for compatibility reasons. Doom WADs are usually designed for a specific compatibility level and may rely on some of these quirks to be present. ZDoom and its derivatives often ignore them and are far more advanced than most other source ports, at the expense of severe performance issues on certain maps