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this post was submitted on 06 Sep 2024
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Hunt Showdown
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Howdy hunters, welcome to an unofficial community for discussing the game Hunt Showdown by Crytek!
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Got ~1000 hrs but rarely play solo, but If I do here are a few tips. Although I recommend you just play trios.
tldr: Don't be afraid to loose your hunter, it nearly impossible to run out of money. Stay silent and be quick between compounds. Build confidence by 3rd parting 2v2 fights and crowd control the enemy teams. Your first loud shot counts the most make it a kill. Whoever has a compound controls the fight. Don't let enemies know you're solo. Get a feeling where enemies are on the map. Always burn hunters immediately.
In detail:
Here are some equipment recommendations:
Main weapon:
Sidearm:
Tools:
Consumables:
Traits:
Beastface (essential)
Physician (good trait, essential for solos)
Fanning (essential for Nagant Revolver)
Serpent (essential for getting clues as a solo, and you can snatch a bounty from a downed hunter)
Necro (essential for self revive)
Magpie and Conduit (essential)
Gatorlegs (because men only want one thing and it's disgusting)
Greyhound (you can outrun enemies)
Silent Killer (always nice to have)
The one with the silent vaulting and climbing, don't remeber what its called (essential)
The one that let's you use tools one extra time
Vigor (paired with regen shots, gets you back into the fight faster)
Pitcher
Doctor
You can change your healt bar arrangement by clicking on the Hunters health bar in the loadout menu, for solos I'd recommend 3 full bars, since getting downed will most likely be the end of the hunter anyway.
Agree on most points. But would push back on two specifically:
Sure, if you're in a bad position don't bother going for a straight up kill, but usually if the enemy team is unaware of me, I try to announce myself by killing one of them. It gets easier if you 3rd party a 2v2. One of them will sooner or later stand still long enough to pop their head. Even if its a 1v1, the other player is at a disadvantage, because they have to fight you and try to revive their buddy before he burns.
I don't like using the Dragon Breath arrows, because they are essentially as loud as a normal shot. Poison arrows also leave behind a cloud that lingers for quite a while and can be used to stop a push or deny a revive.
Sound is everything in this game. I've had countless games where a teammate shot a zombie in the beginning and we instantly got wiped on the next compound because the other team waited for us. As an experienced player, a single misplaced shot tells me where you are, how far you are, where you'll probably go, possibly what weapon you use and most importantly that at least one of your teammates is an impatient hothead with a happy trigger finger.
It's all about being quick and stealthy, that's why I think the silenced Nagant is so good. It's perfect against NPCs and with fanning an excellent weapon in a pinch. The best thing is, nobody expects it. Cocky shotgun players try to rush you, miss their shots and get drumdumped with poison ammo in return. This doesn't really apply to solos but it also can't be used against you. I've had numerous encounters where I got downed first, the enemy then stole my Avtomat and proceeded to wipe the rest of my team with it. Nobody willingly picks up a Nagant.
Valid points. I don't really stealth, don't have the patience for it honestly unless I have a vetterli with HV, but it's a valid strategy. I tend to prefer a lot of movement over being sneaky. Keeps me alive longer and nets me more kills. Then again, I haven't played in a while, with only one match since the update. Things might've changed.