this post was submitted on 06 Sep 2024
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Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

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[–] [email protected] 88 points 1 week ago (4 children)

When God of War was popular, they wanted a God of War of their own.

When Call of Duty was popular, they wanted a Call of Duty of their own.

When Overwatch was popular, they wanted a Overwatch of their own.

When Fortnite was popular, everyone wants their own Fortnite.

Rinse and repeat.

[–] [email protected] 39 points 1 week ago (2 children)

Oppai Succubus Academy exists. So where the fuck are all of my Oppai Succubus Academy clones?

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago)

They're all on F95.

[–] [email protected] 19 points 1 week ago* (last edited 1 week ago) (1 children)

I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn't draft on the hot trend.

[–] [email protected] 14 points 1 week ago (1 children)

League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn't alone, but you know what I mean.

To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn't come anywhere close. It brought nothing innovative. Which is sad.

Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

[–] [email protected] 4 points 1 week ago (1 children)

Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

I personally preferred HoN, but I can't fault people for preferring LoL.

[–] [email protected] 1 points 1 week ago

I bought HoN like two weeks before it went free, and I haven't played much.

How was it more complicated?

[–] [email protected] 11 points 1 week ago (2 children)

It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

[–] [email protected] 12 points 1 week ago (1 children)

While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn't what we want.

[–] [email protected] 3 points 1 week ago

I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.

[–] [email protected] 2 points 1 week ago

I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago) (3 children)

I wonder what all the big publishers are pushing now. A Genshin? A Palworld?

[–] [email protected] 16 points 1 week ago

actually yes, there have been alot of games in the rpgmmo ish game like genshin and the ark / survival builder games like Palworld.

Whenever a game becomes popular people and studios try to make thier own. Palworld is an example of one that worked (it being Ark survival evolved: pokemon editon)

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago)

expect a push of gacha games, gacha games will be considered potential money printing machines by higher executives

[–] [email protected] 3 points 1 week ago

Genshin-likes are being very popular in the east, this year we got Wuthering Waves (which is actually much better), and 2-3 years ago we got Tower of Fantasy (which was terrible), now the same studio from ToF announced Neverness to Everness which is the same concept of an open world anime action rpg but in an urban setting, suspiciously years after Project Mugen had been announced which is has the exact same premise.