▲ 34 ▼ I swear to Lathandar... (ttrpg.network) submitted 2 years ago* (last edited 2 years ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network 19 comments fedilink hide all child comments
[–] MajinBlayze@lemmy.world 23 points 2 years ago (7 children) What is this referencing? permalink fedilink source hideshow 7 child comments replies: [–] joby@programming.dev 33 points 2 years ago (6 children) There were just enough pixels in the first panel that I was able to find the video. I haven't watched it myself. https://www.youtube.com/watch?v=qTZalI5GQik permalink fedilink source parent hideshow 6 child comments replies: [–] MajinBlayze@lemmy.world 21 points 2 years ago* (last edited 2 years ago) (5 children) Ah, thanks. For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video's interpretation of the first ruling, that that would be a reasonable use of a ready action. Otherwise, yeah, the meme is spot on. permalink fedilink source parent hideshow 5 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (3 children) As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to. permalink fedilink source parent hideshow 3 child comments replies: [–] MajinBlayze@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (2 children) That isn't how I interpret the ready action. And yeah, there should be a save of some sort even if it isn't RAW, but I think I'd allow it out at my table, it's creative and fun. Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it'd be more fun to find a way to hide it, like a stealth check or similar. Either way, the fact that casting a spell is an action isn't really a problem here permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (1 child) Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are. permalink fedilink source parent hideshow 1 child comment replies: [–] MajinBlayze@lemmy.world 0 points 2 years ago* ¯\(ツ)/¯ permalink fedilink source parent [–] CerealNommer@ttrpg.network 1 point 2 years ago Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says "[...] each foot you clear on the jump costs a foot of movement." permalink fedilink source parent
[–] joby@programming.dev 33 points 2 years ago (6 children) There were just enough pixels in the first panel that I was able to find the video. I haven't watched it myself. https://www.youtube.com/watch?v=qTZalI5GQik permalink fedilink source parent hideshow 6 child comments replies: [–] MajinBlayze@lemmy.world 21 points 2 years ago* (last edited 2 years ago) (5 children) Ah, thanks. For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video's interpretation of the first ruling, that that would be a reasonable use of a ready action. Otherwise, yeah, the meme is spot on. permalink fedilink source parent hideshow 5 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (3 children) As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to. permalink fedilink source parent hideshow 3 child comments replies: [–] MajinBlayze@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (2 children) That isn't how I interpret the ready action. And yeah, there should be a save of some sort even if it isn't RAW, but I think I'd allow it out at my table, it's creative and fun. Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it'd be more fun to find a way to hide it, like a stealth check or similar. Either way, the fact that casting a spell is an action isn't really a problem here permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (1 child) Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are. permalink fedilink source parent hideshow 1 child comment replies: [–] MajinBlayze@lemmy.world 0 points 2 years ago* ¯\(ツ)/¯ permalink fedilink source parent [–] CerealNommer@ttrpg.network 1 point 2 years ago Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says "[...] each foot you clear on the jump costs a foot of movement." permalink fedilink source parent
[–] MajinBlayze@lemmy.world 21 points 2 years ago* (last edited 2 years ago) (5 children) Ah, thanks. For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video's interpretation of the first ruling, that that would be a reasonable use of a ready action. Otherwise, yeah, the meme is spot on. permalink fedilink source parent hideshow 5 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (3 children) As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to. permalink fedilink source parent hideshow 3 child comments replies: [–] MajinBlayze@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (2 children) That isn't how I interpret the ready action. And yeah, there should be a save of some sort even if it isn't RAW, but I think I'd allow it out at my table, it's creative and fun. Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it'd be more fun to find a way to hide it, like a stealth check or similar. Either way, the fact that casting a spell is an action isn't really a problem here permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (1 child) Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are. permalink fedilink source parent hideshow 1 child comment replies: [–] MajinBlayze@lemmy.world 0 points 2 years ago* ¯\(ツ)/¯ permalink fedilink source parent [–] CerealNommer@ttrpg.network 1 point 2 years ago Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says "[...] each foot you clear on the jump costs a foot of movement." permalink fedilink source parent
[–] jounniy@ttrpg.network [S] 2 points 2 years ago (3 children) As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to. permalink fedilink source parent hideshow 3 child comments replies: [–] MajinBlayze@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (2 children) That isn't how I interpret the ready action. And yeah, there should be a save of some sort even if it isn't RAW, but I think I'd allow it out at my table, it's creative and fun. Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it'd be more fun to find a way to hide it, like a stealth check or similar. Either way, the fact that casting a spell is an action isn't really a problem here permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (1 child) Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are. permalink fedilink source parent hideshow 1 child comment replies: [–] MajinBlayze@lemmy.world 0 points 2 years ago* ¯\(ツ)/¯ permalink fedilink source parent
[–] MajinBlayze@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (2 children) That isn't how I interpret the ready action. And yeah, there should be a save of some sort even if it isn't RAW, but I think I'd allow it out at my table, it's creative and fun. Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it'd be more fun to find a way to hide it, like a stealth check or similar. Either way, the fact that casting a spell is an action isn't really a problem here permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network [S] 2 points 2 years ago (1 child) Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are. permalink fedilink source parent hideshow 1 child comment replies: [–] MajinBlayze@lemmy.world 0 points 2 years ago* ¯\(ツ)/¯ permalink fedilink source parent
[–] jounniy@ttrpg.network [S] 2 points 2 years ago (1 child) Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are. permalink fedilink source parent hideshow 1 child comment replies: [–] MajinBlayze@lemmy.world 0 points 2 years ago* ¯\(ツ)/¯ permalink fedilink source parent
[–] CerealNommer@ttrpg.network 1 point 2 years ago Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says "[...] each foot you clear on the jump costs a foot of movement." permalink fedilink source parent