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submitted 11 months ago by [email protected] to c/[email protected]
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[-] [email protected] 54 points 11 months ago

It's lazy game design to make a fight "harder" by just adding increasingly long periods where all you can do is dodge.

[-] [email protected] 44 points 11 months ago

The soulslike genre is simply bullet hell where you don't always get to see the bullets before they hit you, stuck inside a metroidvania.

[-] [email protected] -1 points 11 months ago

Learn to parry

this post was submitted on 03 Aug 2024
411 points (95.2% liked)

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