this post was submitted on 26 Jul 2024
95 points (98.0% liked)

Ukraine

8204 readers
639 users here now

News and discussion related to Ukraine

*Sympathy for enemy combatants in any form is prohibited.

*No content depicting extreme violence or gore.


Donate to support Ukraine's Defense

Donate to support Humanitarian Aid


founded 2 years ago
MODERATORS
 

https://t.me/GRIFON501/462

Warning, this video may be addictive ๐Ÿ˜ฑ . ๐Ÿ˜Ž Pilots of the GRYPON501 unit ๐Ÿซก sent to the afterlife ๐Ÿ’ฅ ordinary Muscovites ๐Ÿฆง , for which the so-called SVO has ended.

Let's not forget about the current โžก๏ธ river crossing ๐Ÿค .

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 5 points 3 months ago (1 children)

That doesn't cause latency issues? I'll be damned.

[โ€“] [email protected] 14 points 3 months ago* (last edited 3 months ago) (1 children)

Technically yes. Practically (depending on the quality of the repeater system) no.

The internet you use for online gaming has your data routed over dozens of "repeaters" which are also multiplexing many different messages from hundreds of connections. These drone repeaters have many fewer hops and far fewer concurrent connections.

[โ€“] [email protected] 2 points 3 months ago (1 children)

I don't do much if any online multiplayer, so it's a bit removed from my personal experience.

[โ€“] [email protected] 2 points 3 months ago

I would say it's more different than that because the latency of your own movement is client side(your own computer) so that is usually very low. Around 10 ms I believe. The server keeps track of your location for other players. Around 30-70ms one way. So probably at least 60ms without including processing time. If you had to control something at those latencies it would be a terrible experience.