Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.

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[–] 7 points 2 years ago (3 children)

The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.

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  • [–] 4 points 2 years ago (2 children)

    Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

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  • [–] 2 points 2 years ago

    It's a bit similar. However this goes a bit further than I understand those projects do. They're creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.

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