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How exactly is being irritated by enemies constantly respawning a skill issue? Or is the idea I "git" SO "GUD" i literally just never save the game and play in one shot? Cuz I don't even like playing games without saving that don't even have combat at all. I like to save. Punishing people for saving is padding. Full stop. It doesn't matter how "gud" i get at sekiro, I'm not going to suddenly enjoy fighting the same literal exact same enemies that i just defeated over. And over. And over. And over. I strongly disagree and think this is a core issue with their gameplay philosophy as a whole, and can't help but notice hints of Stockholm syndrome at people who defend it.