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It very much is a skill issue. Elden Ring pretty much has the same philosophy and it's my favorite game of all time... The difference being that Elden Ring is way easier. My main issue with sekiro is that I can't parry for sh!t in any game, I'm just bad at it. So obviously, a game balanced entirely about parrying is gonna be hard for me. But yk, the lack of interesting weapons, skills and exploration also play a big part in my lack of enjoyment of sekiro in particular.
Yeah Sekiro is one of those games where being in the flow, parrying everything almost without thinking is sooooo satisfying.
The issue is that there really is just one way to play the game, if you don't parry you probably won't go too far, so of the gameplay doesn't click, it's just not a good experience
How exactly is being irritated by enemies constantly respawning a skill issue? Or is the idea I "git" SO "GUD" i literally just never save the game and play in one shot? Cuz I don't even like playing games without saving that don't even have combat at all. I like to save. Punishing people for saving is padding. Full stop. It doesn't matter how "gud" i get at sekiro, I'm not going to suddenly enjoy fighting the same literal exact same enemies that i just defeated over. And over. And over. And over. I strongly disagree and think this is a core issue with their gameplay philosophy as a whole, and can't help but notice hints of Stockholm syndrome at people who defend it.