this post was submitted on 28 Jun 2024
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the most oppressed minority

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Common Asmongold L

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[–] [email protected] 0 points 2 months ago (1 children)

I think a good dev should be able to make an easy mode that is as challenging for less experienced players as the normal or hard mode is for more experienced players

[–] [email protected] 0 points 2 months ago (1 children)

I'm sure they are able to, but it's not the type of game they want to do. Instead they prefer to give tools for players to make their experience easier or harder, like, in Elden Ring, you can summon spirits, play co-op and use other stuff like magic, craft consumable buffs and throwing items to make the game easier for you. Everyone is facing the same challenge, but the tools they choose to use will make it easier or harder to tackle any giving situation.

[–] [email protected] 0 points 2 months ago (1 children)

Maybe you're right about Elden Ring, I don't know how hard it is or anything because I've never played it. But I don't think that everyone is facing the same challenge. People who don't play this type of game often are facing a bigger challenge than people who do. I think it's sensible to have different difficulty levels to mitigate the difference in experience. If the developer doesn't want to, of course that's their decision, but I don't think that that decision is unassailable.

[–] [email protected] 1 points 2 months ago

Yeah everyone is gonna have a different degree of challenge because of their own familiarity and skill level, I meant more that it is the exact same game at the exact same difficulty setting for everyone. FromSoftware games rely a lot on overcoming challenges and the feeling that comes with that.

Knowing everyone else have the same settings across the board and struggle some way or another justifies their design choice in my eyes. It is very efficient in making you feel like you are truly getting better, progressing and that you are overcoming impossible walls.