this post was submitted on 26 Jun 2024
72 points (97.4% liked)

Games

32524 readers
933 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
  • Other balance adjustments as well as bug fixes are also planned for a future patch.
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 4 months ago

Don't use the tools then. On my mage I specifically don't use Comet or Mimic Tear because I think they are too strong. From software didn't remove any tools from the game that let's you make it challenging.

All the other games had OP shit too. DS1 had BKH and Chaos zweihander. So easy to get super strong wepons. DS2 had some crazy dark magic BS. DS3 also had crazy dark magic BS with greater soul dredge. I killed nameless king with like 5 casts in NG+.

They didn't sacrifice anything in Elden Ring, they made a great series more available to everyone.