this post was submitted on 25 Jun 2024
8 points (100.0% liked)

Games

1622 readers
3 users here now

█▓▒░📀☭ g a m e s 💾⚧░▒▓█

Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!

Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.

founded 5 years ago
MODERATORS
 

cross-posted from: https://hexbear.net/post/2843304

So, I'm pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?

If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 4 months ago

I'd suggest godot instead of unity. Godot is open source and quite powerful, unity is proprietary and might decide someday to charge you every time someone downloads your game. (Unity floated this already, leading to a huge backlash so they walked it back, but that suggests to me that they want to do it and are testing the waters but ultimately decided to put that particular money grab on hold, for the moment. Godot will never do something like that, because it's open source.)