this post was submitted on 24 Jul 2023
924 points (95.5% liked)
linuxmemes
21428 readers
676 users here now
Hint: :q!
Sister communities:
Community rules (click to expand)
1. Follow the site-wide rules
- Instance-wide TOS: https://legal.lemmy.world/tos/
- Lemmy code of conduct: https://join-lemmy.org/docs/code_of_conduct.html
2. Be civil
- Understand the difference between a joke and an insult.
- Do not harrass or attack members of the community for any reason.
- Leave remarks of "peasantry" to the PCMR community. If you dislike an OS/service/application, attack the thing you dislike, not the individuals who use it. Some people may not have a choice.
- Bigotry will not be tolerated.
- These rules are somewhat loosened when the subject is a public figure. Still, do not attack their person or incite harrassment.
3. Post Linux-related content
- Including Unix and BSD.
- Non-Linux content is acceptable as long as it makes a reference to Linux. For example, the poorly made mockery of
sudo
in Windows. - No porn. Even if you watch it on a Linux machine.
4. No recent reposts
- Everybody uses Arch btw, can't quit Vim, and wants to interject for a moment. You can stop now.
Please report posts and comments that break these rules!
Important: never execute code or follow advice that you don't understand or can't verify, especially here. The word of the day is credibility. This is a meme community -- even the most helpful comments might just be shitposts that can damage your system. Be aware, be smart, don't fork-bomb your computer.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You sidestepped the topic of "open source apps have bad UI/UX by default", that's just not true. I agree that GIMP has pretty bad UX, there's no questioning it, it also has a long history and that means technical debt when devs don't work on it very consistently, the Photopea dev got to start anew so they could skip working on old code. I think we also underestimate that the widespread availability of clear UI and UX guidelines in recent years that came with the emergence of new platforms like Material for Android initially and then all other platforms subsequently, helps a lot in shaping how non-designers can imagine the layout of their software.
The project is also important to their livelihood (since it is commercial) so the dev will put all their effort into making it better.
This is meant more as an explanation rather than an excuse of course, but it's also to say that yeah, maybe if one of us wanted they could make the next cross platform Photoshop, but they need the skill, the time and the incentive to work on it. Plenty of free software manages to have a good interface even without being commercial, but when the type of things they try to achieve is a very big undertaking you can see that most glaring examples have the money going in it (Blender), others survive on being simpler, being born later, having more dedicated developers that maybe get to work on a new exciting/pleasant language etc.
There are certainly exceptions to the rule, but you really do notice it. Another interesting example is Thunderbird that for so long has remained stagnant with its aging UI/UX rules (some might think they were always better, I guess that's up for debate) and now after painstaking work to modernize the code they were successful in also modernizing the interface quite a bit.