this post was submitted on 09 Jun 2024
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I don't know, this felt very "quirky" compared to older Dragon Age games. We'll see how it goes.

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[–] [email protected] 43 points 5 months ago (2 children)

Hard pass. The art style, the music, the whole vibe…

I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”

[–] [email protected] 14 points 5 months ago

EA didn't have time to fuck up DAO after buying BioWare.

[–] [email protected] 13 points 5 months ago

Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn't replicate the magic of their OG team.