this post was submitted on 05 Jun 2024
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I'm always on the lookout for run inspirations. But many Shadowrun missions were hit or miss

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[–] [email protected] 1 points 5 months ago (1 children)

Can you give any examples, either good or bad?

[–] [email protected] 3 points 5 months ago (1 children)

Waterdeep: Dragonheist was pretty rough. There isn't a lot of player choice, and there's a ten scene railroad where the macguffin is yoinked away from the players at the end of each scene.

War of the Burning Sky was similarly linear.

So far I like some of missions in Tales of Night City.

[–] [email protected] 1 points 5 months ago (1 children)

So far I like some of missions in Tales of Night City.

You mean this?

[–] [email protected] 2 points 5 months ago (1 children)

Yeah! That's the one. The Cyberpunk RED subreddit has some good remixes of the missions.

[–] [email protected] 1 points 5 months ago (1 children)

In general the impression I have from reading various sources is that Cyberpunk missions are good sources

[–] [email protected] 2 points 5 months ago

The Cyberpunk mission format encourages authors to make less linear scenarios. It reminds the author that multiple paths are to be expected.

Having said that, I have a hard time with Kibble Flavoured Popcorn and Drummer and the Whale from Tales of the Red because scenes aren't tied together well, or some scenes don't require the players to do anything.

This is where the remixes come in. Seasoned GMs can easily improve individual scenes while keeping the shape of the adventure.