this post was submitted on 04 Jun 2024
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Hello everyone,

We are nearing the end of my first TTRPG campaign and in a few weeks, the DM is starting a homebrew. I joined this one half way through and a friend slapped together most of my level 7 character for me, a basic fighter. For this new campaign I'm hoping to have "more to do" in and out of battle so I'm looking for class advice.

I want to play a support class but I've been feeling overwhelmed by the class options. All I know is that I want it to be beginner-friendly support that can heal but also do more - like damage, buffs, or debuffs. Doesn't have to be all 3!

The group gave me a few suggestions but there was so much back and forth about how complicated they are, I thought I'd pose the question here.

Can someone help point me in the right direction on a simple support? Any help would be appreciated!

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[–] [email protected] 4 points 5 months ago* (last edited 5 months ago) (1 children)

You want "More to do" then look no further than wizard! You're not a beginner anymore, you can handle the unlimited power! You can change your selections of spells each day, you have access to tools for any occasion. Ignore the direct damage spells, look at things that can change your party's fortune without allowing your enemies a chance to even roll a saving throw. Buff your meatshields (ahem, allies), solve any and all noncombat problems with arcane power. Use your creativity to drive your dm crazy!

[–] [email protected] 4 points 5 months ago (1 children)

I appreciate the reply but that definitely sounds scary and daunting lol

I can't imagine I'll be doing much spell swapping each day. Is there a "base" build for support? And does it have heals?

[–] [email protected] 4 points 5 months ago* (last edited 5 months ago) (2 children)

If you look at the whole spell list it's kind of daunting. But you're starting off at level one I would assume, so you will only have a small portion of the low level spells to look at initially. It's super manageable If you think about it in small chunks, and you'll have lots of time to read through the higher level of spells and think about the ones you wanna learn once they are available when you level up. Healing... really? A wizard of your talents?

I just saw above you mentioned that you played wow. It's kind of the same thing, if you were to look at the endgame skill list of another class that you never played before it would be crazy. But when you start them off at level one there's just a few mechanics to learn and it's not overwhelming at all

[–] [email protected] 3 points 5 months ago

There are good tools for limiting your view to only what spells are relevant, too. I like the spellbook over at pf2easy.com for this.

[–] [email protected] 2 points 5 months ago

Someone's gotta heal! I don't want everyone to rely on potions

I'm having trouble finding much info on the healing abilities of wizards but I swear I read about it a few weeks ago..