this post was submitted on 04 Jun 2024
27 points (93.5% liked)
rpg
3133 readers
7 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You want "More to do" then look no further than wizard! You're not a beginner anymore, you can handle the unlimited power! You can change your selections of spells each day, you have access to tools for any occasion. Ignore the direct damage spells, look at things that can change your party's fortune without allowing your enemies a chance to even roll a saving throw. Buff your meatshields (ahem, allies), solve any and all noncombat problems with arcane power. Use your creativity to drive your dm crazy!
I appreciate the reply but that definitely sounds scary and daunting lol
I can't imagine I'll be doing much spell swapping each day. Is there a "base" build for support? And does it have heals?
If you look at the whole spell list it's kind of daunting. But you're starting off at level one I would assume, so you will only have a small portion of the low level spells to look at initially. It's super manageable If you think about it in small chunks, and you'll have lots of time to read through the higher level of spells and think about the ones you wanna learn once they are available when you level up. Healing... really? A wizard of your talents?
I just saw above you mentioned that you played wow. It's kind of the same thing, if you were to look at the endgame skill list of another class that you never played before it would be crazy. But when you start them off at level one there's just a few mechanics to learn and it's not overwhelming at all
There are good tools for limiting your view to only what spells are relevant, too. I like the spellbook over at pf2easy.com for this.
Someone's gotta heal! I don't want everyone to rely on potions
I'm having trouble finding much info on the healing abilities of wizards but I swear I read about it a few weeks ago..