this post was submitted on 31 May 2024
38 points (100.0% liked)
rpg
3149 readers
16 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If the bad guy hears rumours about someone asking the question, does anything change?
When a clock fills in these contexts that should indicate that something needs to happen, and that something likely requires PC response. So if it isn't going to significantly impact the PCs until the third clock, it may as well be one big clock with stuff happening in the background as it fills. But if each clock has an impact and the PCs can do something to impact future clocks, stacking makes sense.
Regarding handling the consequence: it definitely depends. I'll sometimes use a clock if they're trying to overcome some major obstacle, so filling it means that they have less to deal with and that's probably going to be an RP exercise. But most of the time it's going to result in a change in position, or a need to resist something, or even a material change in their crew's territory that requires some response. In the example above, especially for such a large clock, I'd probably have the consequence be something like the bad guys invading their territory targeting the PC asking questions, which requires more than a mere change in position to resolve. That could involve a full-on heist to thwart.
Thanks,
So, trying to have a Filled clock --> Something having immediate/clear consequences happens. And better having a bigger clock with more dramatic effect coming (Bad guys found you and launch a surprise attack) rather than blurry smaller clock (Bad guys heard rumours about you which would only present as a NPC saying do not aks too many questions) make sense said like that.