Includes Obduction, Myst, Riven, Uru and others

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[–] 12 points 3 years ago* (5 children)

I really liked Obduction. It was a rock solid puzzle game but omg the loading screens were a huge detractor. You had to move between multiple areas to solve some of the puzzles and to do so you got a loading screen which took it's toll on the immersion factor.

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  • [–] 5 points 3 years ago (1 child)

    You just reminded me of that maze rotation puzzle where the controls for rotation were behind a very long loading screen. That was just pure torture. I almost gave up on the game right there. Wtf were the devs thinking?

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  • [–] 2 points 3 years ago

    I agree, great game with some big occasional frustrations. That puzzle near the end where the clue wasn't working properly so they just patched it out altogether was a real bother for me. "Ahh there's a bug. Let's just make everyone have the bug" sure is a wild approach to fixing things

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  • [–] 2 points 3 years ago (1 child)

    @skua@kbin.social. The only puzzle I remember getting hung up on was the base 4 math puzzle. Math and I don't get along so I looked up the answer only to discover that the input/drawing part was wonky and had to be cheated or brute forced.

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  • [–] 2 points 3 years ago

    I was lucky in a sense that I'm quite mathematically minded, I suppose. I believe that they actually patched the game so that it was always possible to return to the conversion machine in Hunrath though, so that players could always reference that if they weren't getting along with the base 4 stuff

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