this post was submitted on 15 May 2024
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the map. the appeal is the map itself. definitely an aspect of number go up, but mostly that maps are beautiful.
I think terrain is beautiful, I don't know about a mess of imaginary borders
Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice
terrain is nice, but it's always the same. simplified colored borders however tell your campaign's story in a simple glance. when you see your blob twice the size of that stupid ai you've had a beef for the past two hours it's satisfying.
Makes sense in terms of explaining why it's a core gameplay mechanic itself rather than just a line version of bases in rts
I guess a core appeal of using real maps to me in gaming has always been "let's find out what's REALLY under Cheyenne Mountain" stargate style