this post was submitted on 27 Apr 2024
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The Super Game Boy was just a Game Boy in a different form factor, it did all the work. All the SNES did was provide inputs and output.
And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work. Same with PS2 hardware inside the PS3.
Having dedicated hardware inside for compatibility is not uncommon
Yes and no. The latest released Wii (the Wii mini) lost GameCube compatibility due to hardware changes.
That is great to known, I never had a Wii Mini and lot of the information on the web regarding this seem to be outdated or wrong. Last information I had was that backwards compatibility is completely missing with the mini. Thank you for clarification ☺️
Not really, it's still the same architecture they just removed the ports. Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.
The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.
That is great to known, I never had a Wii Mini and lot of the information on the web regarding this seem to be outdated or wrong. Last information I had was that backwards compatibility is completely missing with the mini. Thank you for clarification
But in the Wii and PS3's case the hardware was included with the console itself. The Super Game Boy was a separate purchase.
Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely. Yes, I know that the Super Gameboy is only a unfitting contender, that's why I said "kind of" in my post.
Fair enough.