this post was submitted on 18 Apr 2024
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Games were also significantly less complex then. It takes teams of 100s of people to make a AAA game now. But don't kid yourself, there were definitely game-breaking bugs back then. And in the pc world, patches arrived much, much earlier than in the console world.
FF7 and supreme commander were complex. And devs then didn't have the tools we have today, not to mention game engines (there were, but not like today). And ps3 was a pain to program for. And, and...
Speaking of FF7, I am just about finished with Rebirth and all I thought was wow I didn't see a single update and it played flawlessly. Just shows it can still happen, just super rare.
At the end of the day it’s apples to oranges. The behind the scene development is so different that we can’t really judge them properly, we just have other modern games to compare them to.
Arguably, patches started even earlier. It wasn't uncommon to release another whole title that was basically a bug/balance patch. See Japanese Pokemon Blue, and all the various Street Fighter 2 versions.
Cart version revisions weren't uncommon either. But they would only be for new purchases.