this post was submitted on 16 Apr 2024
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My memory could be failing me but I believe the gaming industry prefers Perforce for large files. Pijul’s FAQs seems to point in the direction that it could be good enough for some use cases. I haven’t put too much effort into researching solving that specific hard problem, but if I was to create a video game, you really need to look at how to best handle your assets.
I have heard of Perforce but it doesn't seem to be FOSS. Pijul seems interesting, I'll check it out. I'm currently using Nextcloud to sync projects between my desktop and laptop, but it's a bit of a pain. It takes up to 18 hours for the initial sync and uses a lot of CPU.
Well the games industry is largely not FOSS so not a huge surprise. Parts of that might be changing after the debacle with Unity with those moving to Godot--not that Godot doesn’t have issues. For a minute before the Zoom buyout I was using Keybase to sync with some folks files, but I don’t know about long term. I’ve also heard some folks like Resilio Sync (formerly BitTorrent Sync), but I can’t say much about it. It’s a hard problem to solve since these files don’t diff.