Which is kind of funny to me because compared to games like CK2 that focus on a specific part of history Civ's application of a single set of unified mechanics to the whole of human history ends up creating a kind of state realism that is not without political implications of its own. Like, Civilization is a series in which the entirety of human history is described in terms of a competition with explicit winners and losers between entities with strictly defined borders and policies enforced within them, i.e. nation-states. It's not a very big leap into nationalism and it's arguably a testament to the durability and strength of democratic and egalitarian cultural norms that the series has evolved the way it has instead of becoming something more actively right-wing.
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