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🇫🇮: Yksi sadasta suomalaiset ovat allekirjoittaneet Euroopan kansalaisten aloitteen!

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cross-posted from: https://lemmy.ca/post/47553369

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It's clear that game developers are going to lobby this thing and hard. It can't be a "grassroots" movement anymore hoping on the support of some big names out of the kindness of their heart. It needs some "professionalisation". It can't just be "Ross and his invisible army will handle it" anymore.

  • a website with
    • a list of public names supporting the movement e.g "supported by these companies 'Game developer A', 'Game Developer B', 'Preservation Group A', 'Preservation Group B', 'X number of individuals from country A', 'Politician A', 'Politician B', yada yada yada"
    • the representatives of the movement (not just Ross, but those on the names of the initiatives and so on)
    • a "how do I get involved" section
      • ways to donate and where the money is going
      • how to join internally (a private forum or group)
      • material to spread if not on the inside like links, images, and videos
      • calls to action
      • whatever else you come up with
  • coordination and a game plan
    • who is doing what with whom and when
      • Member is talking Game Preservation company for sponsorship
      • Member is coordinating with community to have a protest in front of UK parliament on some date
      • Member is having a meeting with Members of Parliament to get support
      • and so on
    • a group of designers and artists making content for the movement
    • publicly available research to refute existing and possible claims made by lobbying groups and naysayers
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Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.

Ah, yeah, so when I play an old game that's kept alive by the community with dedicated servers and some random user were e.g. using hate speech or such in (voice) chat, then the publisher, that released and discontinued that game way before there were laws about hate speech is now liable?! Ha ha. In other news, if you fear that you might be liable for this, why publish software which light be problematic in a few months/years/...? Also multiplayer lobbies and unsafe community content - name a more iconic duo. You often ignore reports about toxic players and hackers anyway, although you probably are liable for their damages (at least after we reported them)

In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

Then why the fuck are Singleplayer Games designed to be online only? Also, why not just release a docker image of your server plus a docker-compose/kubernetes deployment definition? You're usually using cloud hosting and automated deployment anyways, so you probably already have one laying around anyways...

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Please support the initiative of Stop Killing Games!

EU Petition

UK Petition

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submitted 1 month ago by [email protected] to c/[email protected]

Please support the initiative of Stop Killing Games!

EU Petition

UK Petition

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Ross is targeting 1.4M or more signatures, keep recruiting for more signatures until the end of July. (1.4M stretch Goal reached!)

Direct Link to Initiative: https://eci.ec.europa.eu/045/public/#/screen/home

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Videogames Europe didn't just release a short press statement yesterday, they also released thus much longer position paper.

Warning: Reading it might cause brain damage

Video Games Europe represents 19 European and international video game companies and 13 national trade associations across the continent.

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ECI had a call with EU IT (lemmy.dbzer0.com)
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Still important to track how much of a buffer we can get before the end of the month.

Direct Link to Initiative: https://eci.ec.europa.eu/045/public/#/screen/home

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It's not over yet! (mastodon.ml)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

It's not over yet!

We still need a safety buffer to offset errors and outright fakes. Also, if we *really* wish to go above and beyond, we still need to rile up support from folks in the countries currently under threshold.

https://stopkillinggamestracker.pages.dev/

Bulgaria and Slovenia are really close, I think they're basically there. But if Luxembourg, Cyprus and Malta get with the program and surpass the threshold, I think that'd indicate the unanimous support for the campaign and universal disdain for destroying art, which is going to be harder to ignore and sweep under the carpet.

Sign now!!
https://eci.ec.europa.eu/045/public/#/screen/home

@skg

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Please keep signing!

Slovenia 🇸🇮

Bulgaria 🇧🇬

Luxembourg 🇱🇺

Cyprus 🇨🇾

Malta 🇲🇹

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WE DID IT!!! (mastodon.ml)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

WE DID IT!!!

Just a mere week ago this movement was about to fail miserably.

Seven days and one youtube drama later, you folks proceeded to completely wipe out the European petition and rip a UK petetion a new one.

This is historic. We're making history right now.

This doesn't automatically mean we've won, mind you. It just means that we're just starting to fight back. There's a long road ahead.

Also, reaching the million doesn't mean we have to stop signing. A good chunk of these signatures is going to be invalidated, because bureaucracy. This is a government petition, and they'll have to check the signatures. There's bound to be some mistakes and screwups in the validation process. We should know better than anyone that there's no kill like overkill. So any additional signatures are not just surplus - they go into fireproofing that thing.

@skg

P.S. 2 piratesoftware and the likes: die mad you salty bitch.

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1 Million! (fedia.io)
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Its done (lemmy.world)
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Stop Killing Games

291 readers
29 users here now

Stop Killing Games:

The consumer movement to stop game publishers from intentionally destroying older games with kill switches.

The goal is to reach 1 million signatures in the EU so that the european parliament will respond to the initiative that then leads to regulation that requires end-of-life plans for games to stay playable.


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