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So I have a problem. I have WAY too many hard drives and backups from decades of computing. I just hoard everything. The issue is now I don't know what I have duplicates of and what I don't. or when I want to format an old external drive for something else, I'm not sure if I actually have a backup of it.

I just want a way to basically compare folders and see what files are missing or what are duplicates. I'm fine with CLI but I may prefer a GUI for this so I'm not deleting files by accident as easily...

I have searched around for this question but all the solutions seem way too complex for me.

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Full title: vocalinux : Free, open-source, 100% offline voice dictation for Linux. Is there anything better? I tried the “tiny” model—it's not very good. Also ı will try large models some good. GitHub - VocaHQ/vocalinux: Free, open-source, 100% offline voice dictation for Linux. Speak and type anywhere via whisper.cpp, Whisper & VOSK engines, GPU-accelerated, works on X11 + Wayland!

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submitted 8 hours ago by to c/linux@lemmy.world
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Relevant to SteamOS and open-platform gaming, it proposes a different paradigm for Linux-based distributions and operating systems, one that could address compatibility issues on alternative platforms that Windows users often take for granted.

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Iconic PlayStation hacker and homebrew developer Andy ‘TheFlow0’ Nguyen has abandoned the ongoing PS5 Linux project due to the rise of AI vibe-coders in open-source spaces.

Nguyen, who famously created the first kernel exploit for the PlayStation Vita, has spent over a decade creating exploits and homebrew for PlayStation systems. As one of the leaders behind the ongoing PS5 Linux project, which brought modern PC gaming to the console, the developer was also bringing the full Linux OS experience to Sony’s PS5 with miraculous results.

In an update on social media, the modder announced that they would be “stepping away from the PS5 scene” as well as ending their work on PS5 Linux. “After pouring my heart and months of my life into it, including plans to finish PS5 Pro support and release in 2027, it’s all down the sink,” they said.

Nguyen, like many other homebrew developers recently, explained that they are ending the project due to the rise of AI vibe-coders in open-source spaces. Recently, brilliant PlayStation 3 emulator RPCS3 announced a ban on vibe coding participants due to the fact that vibe-coders in open-source spaces are submitting code that they do not actually understand.

In Nguyen’s words, “the scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don’t even understand”. Additionally, it seems that vibe-coders, or “slop kiddies” as the modder dubbed them, used AI to detect a bug that they were using to crack consoles, and reported it to Sony for a bounty.

“Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony,” the modder said on social media. “I asked them to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy linux. They agreed to wait, but not a day passed and they decided to waste it instead.”

With this in mind, it seems that the progress on PS5 Linux for consoles on newer OS versions may have been ruined by the reporting of this bug. This means that the last version of PS5 Linux to be helmed by the modder is the currently available Version 2.5 which supports PS5 Phat and Slim console running 3.00-7.61 firmwares.

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Introducing GNOME 51 (release.gnome.org)
submitted 1 day ago by to c/linux@lemmy.world
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GNOME 51 release video (tube.kockatoo.org)
submitted 1 day ago by to c/linux@lemmy.world
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Linux saved me today (anarchist.nexus)
submitted 3 days ago by to c/linux@lemmy.world
 
 

I'm an educator, and my Windows PC crashed during my first period class.

I had a cinnamon mint USB drive in my bag. I booted to it, and it saved the day!

I don't have anybody to tell just how much of a godsend that was, but I figured you guys might appreciate it!

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A talk in three parts, building towards a vision for a sovereign desktop in 2026 (and a look back).

  1. Loved. In 2003, together with Eva Brucherseifer, Jan’s company relevantive ran the first large-scale usability study of the Linux desktop on behalf of decision-makers considering migration. KDE 3.1 on SuSE was tested by 60 office workers with no prior Linux experience; 87% enjoyed working with it, 80% estimated they could reach professional competence within a week. The Linux desktop wasn’t a usability disaster — but realising its potential required deliberate configuration, honest naming, and treating migration as a human-resources problem, not a technical one. The findings shaped a decade of OpenUsability work inside KDE. They are, awkwardly, almost entirely still applicable. We’ll look at what stuck, what didn’t, and why “lovable” — not merely “usable” — is the bar today, and why getting it right cuts the cost and risk of every migration discussion that follows.
  1. AI-native. A desktop that loves you back has to know you. Personal AI has crossed the threshold where the desktop itself can be compiled per user, per device, per moment, from a small portable model of the user — what we are sketching as Kadai: an encrypted, vendor-agnostic personal kernel from which Plasma assembles each Activity. Plasma is uniquely well-fit for this — Activities, Plasmoids, the existing scripting surface — but a handful of upstream changes (declarative reconciliation, per-widget capabilities, richer Activity metadata) would turn KDE into the first shell that treats AI as infrastructure rather than as a chat box bolted to the side.
  1. Sovereign. Once a user owns their model and their tools, the same question returns at institutional scale. EU institutions, member countries, and a long tail of organisations are openly asking what a credible, non-colonialising desktop stack looks like. No project carries this alone — a sovereign desktop is an ecosystem question. KDE is uniquely positioned as the shell, the integration layer, the experience; but filesharing belongs with Nextcloud, the browser with Firefox, the office suite with .... The last third of the talk is about what KDE’s partnership surface could look like — outward, to industry and public administration, and sideways, to the allied open-source projects that already do the rest of the work better than anyone could redo it. Who owns that surface, where it lives, what KDE e.V. would need, what not to build. Sovereignty, from this angle, is just lovability and AI-ownership scaled up to the organisation: the user not owned by a vendor, the institution not owned by a foreign supplier — and the stack not owned by anyone, because the right partners hold the right pieces.

This talk is an invitation — from peple with a long arc inside this community — to take a serious swing at the question the 2003 study posed and never quite resolved: what would it take for KDE to be the desktop people actively choose, not just the one some of us settle for? Attendees will leave with: a concrete proposal (KaDAi) to react to or tear apart, a clear set of asks the project could direct at Plasma maintainers, and the framing for a sovereignty conversation that KDE is uniquely positioned to lead.

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submitted 2 days ago by to c/linux@lemmy.world
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Click here to download it.

  • What it is

A "works on whatever I throw this in" solution as a system monitor (SDL 2= works on both wayland and X11. Plus, it doesn't even need a window manager to run -- which is breddy gucci.). It has a pretty rough memory usage (10 times as much compared to btop), but its CPU usage compensates for it.

  • Who is this for

Mainly distro hoppers.

  • Why

Because "it just werks" and is "futureproof"'ish -- might last a couple decades before it gets irrelevant.

  • Dependencies

    Debian/Ubuntu : sudo apt install build-essential libsdl2-dev

    Fedora : sudo dnf install gcc make SDL2-devel

    Arch : sudo pacman -S base-devel sdl2

    Alpine : sudo apk add build-base sdl2-dev

    macOS : brew install sdl2

    FreeBSD : pkg install sdl2 gmake

  • How to compile

After decompressing the tarball and downloading the dependencies,

make -j$(nproc)

Then run with

./notasysmon

That should do it. For more info, check the "README.md" file.

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