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My current rig is:

6700xt

1600AF

32 giggle bits of DDR4

1TB NVME storage

I didn't think it was a bad rig but steam games take forever to load, it spins on the steam logo for what feels like an eternity. I use Arch btw.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
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Store description:

Spelldrifter combines the puzzle-like positional tactics of a turn-based RPG with the customizability and replayability of a collectible card game. The result: a hybrid, wherein players must juggle the resources at their disposal using both time and space.

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Another free game on Epic. Store description:

Arguably the most well-known indie game of all time, Cave Story+ features an original story brimming with personality, mystery and fast-paced fun. Run, jump, shoot, fly and explore your way through a massive adventure reminiscent of classic 8 and 16-bit games!

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If you haven't tried it yet, you really should. I made it to level 24 before throwing my hands up.

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Hey everyone! I'm about to hop on a plane for 9 hours and need some recommendations for games to download on my phone (android). What are some of your favorite games that should keep me entertained for my flight?

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

They definitely each have their own strengths and weaknesses, if I had to pick a winner, I'm going with Steam Deck, you just can't compete with their controller API and the Deck's assortment of input options; that alone makes everything else obsolete.

Raw horsepower(Rog v Deck) is a meaningless metric; Using the Rog is like driving a 911 without tires, just rims; you literally can't control it.

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This year's event saw everything from a new Fortnite season to Nick Cage in a horror game

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The new Prince of Persia and 'Final Fantasy VII Remake: Rebirth' were featured at the event.

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The game launches this fall on PC and consoles.

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... [Dr. Kishonna Gray] connected with a group of Black teens who agreed to meet her in Grant Park to show her how the game works. However, the young men were rebuffed by security in the area, their numbers and their Blackness disruptive, Gray said, to the white sensibilities of that part of the city. So the teens began heading back home to the predominantly Black neighborhood of Englewood.

Dr. Gray instead headed out to Englewood to meet them. After all, couldn’t Pokémon Go be played anywhere? Wasn’t this one of its selling points, part of what made it so exciting? “I couldn’t have been more wrong,” Gray told the conference. “When I went out there to try to find a [Pokéstop], there were none around.” She shows a slide contrasting a cluster of interactable points in the game in and around Grant Park with the dearth of them in Englewood. Well, okay, she admits, there were not quite none. “There was one,” she says. “It was a statue in the park. And it was a Confederate statue.”

. . .

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Hi there, folks. For the last ten years I have been part of a game design community called Protospiel. I'm seriously addicted, so I thought I'd reach out and spread some of the joy. I've linked to the next event I'm going to, near Ann Arbor, Michigan, but there are many more available.

Protospiel is a series of board game designer conventions which have appeared across North America. The original event took place in 2001. It was designed as a not-for-profit gathering of tabletop game designers who tried to elevate the art of game design. The idea spread, and the Protospiel "brand" has franchised out with permission of the originators under a set of rules. As a result, there are about twelve per year at different cities in the US and Canada, at my last count. Many of the conventions are clustered the Midwest US, but there are a few outside of that. There's even a Protospiel Online which has more of an international audience.

Basically, they are peer testing game design projects - rather than end-user playtesting. This will mostly be playtesting by a bunch of other talented game designers. Designers will give very specific feedback on game mechanisms, salability of games, rules advice, and so on. Unlike normal players, designers tend to find what buttons to push to try to see if your game is breakable. It isn’t done to be malicious, but instead as a tool to help clean up your rules.

There is a "Protospiel Golden Rule" ethos at these events. Basically, most of us try to put in as much time playing others' games as we play our own.

If you have any questions, feel free to AMA. If you're around Ann Arbor next month at Protospiel, drop by and say hi!

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The devs wanted it to be unique, which is totally fine and understandable. Not every game needs to be open world.

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DRM and Game Preservation

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