Cyberpunk 2077

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Update 2.1 for Cyberpunk 2077 and Phantom Liberty on PC, PlayStation 5 and Xbox Series X|S is coming out tomorrow (December 5th) around 12 PM CET.

The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as the NCART metro, radioport, repeatable car races, hangouts with romantic interests, cats, and more!

In preparation for the update's release tomorrow, check out the list of changes below.

New features

V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.

V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.

Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.

Accessibility

You can find out more about the Accessibility features available in the game in this article.
Added an option to enable a bigger interface font.
You can now disable the timer in the Breach Protocol minigame.

Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.

Quests & Open World

V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
It is now possible to sit at various bars in Night City and interact with the vendors.
Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
Chippin' In - Fixed an issue where Rogue would follow V around permanently.
Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.

Phantom Liberty-specific

Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
Previously exclusive Iconic weapons are now obtainable in the game.
Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.

Gameplay

Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.

Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.

Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
Increased the max ammo limit you can carry in your inventory for all ammo types.
Crafted Iconic weapons will now be properly displayed when put in the stash.
Cyberware Capacity Shards should now drop properly for players who have reached the max level.
Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
It will now be possible to activate Overclock while controlling cameras.
Kerenzikov will now work with throwable weapons.
Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.

After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.

Vehicles & Traffic

Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!

Added 5 new bikes to purchase from the Autofixer website.

Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.

Added an option to mark vehicles as Favorite in the Call Vehicle menu.
Added an option to throw knives and axes while riding bikes.
Improved the melee animations when driving bikes in third person perspective.
Attacking an NPC driver will now cause their vehicle to swerve.

Sound

Overhauled sound effects in scenes in the base game's main, side and minor quests.
Authoring and up-mixing of scenes to the Surround Sound format.
Added missing sound effects.
Fixed missing post-processing for voices.
Improvements to gun and combat sound effects.
Improvements to vehicle audio.
Various sound fixes.
Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.

Visual

Various lighting improvements around the city.
Improved the visuals of Kiroshi scanner highlights.
Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
Fixed an issue where there could be a cigarette permanently attached to V's hand.
The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.

UI

Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.

PC-specific

Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.

Console-specific

[Xbox] Fixed an issue where a "Save failed - insufficient space" popup would appear when trying to save despite not reaching the save limit.
[Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive.

Misc

Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
We now provide a memory offset list of some of the functions commonly used by modders to simplify updates of community tools.
Added more secrets to be discovered by players in Night City.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Continuing my recent playthrough of deliberately letting myself get distracted by every vaguely interesting piece of scenery here are 4 interesting spots around night city that never come up in scripted gigs.

Fairly easy to find, a random security gate near the Kiroshi Optics HQ leads to a surprisingly detailed little loading bay.

Beneath an unassuming overpass lies a whole little village of tyger claws. This area even includes a tyger claw dragon who's appears to be particularly tough, akin to the minibosses often found in criminal activity scanner hustles.

Just a hop, skip and jump from Dantes Den (literally) how many of us have ever looked down to realise there's a whole housing block sealed in by a wire mesh, based on a light in a bottom floor window it appears to still be inhabited to. (The media outer chest piece can be found on the balcony to the right of the image)

Just down the hill from the monestary we can find a whole abandoned housing development, as well as a gas pipeline running underneath the highway. Alas the alluring skywalk of mystery has an invisible wall that prevents the player from following it past the black electronic billboards.

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I got the game soon after launch and started a sneaky hacker. Didn't get very far before shelving the game until it was in a better place in terms of polish. Then I recently decided to give the game another chance and pick up where I left with the sneaky hacking. The character seems no longer viable now since my previous approach seems to be limited to however long it takes for the inevitable and unstoppable tracing to finish. Then the game gently pushes my nose into combat and rubs my face in the fact that I have not specced for that.

Is there any way left to level my sneaky hacker through sneaky hacking? Because I did like that playstyle and I don't see myself leveling a fighter. If I wanted to play a shooter, I certainly wouldn't do that in Cyberpunk 2077.

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On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

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So for a lot of people Patch 2.13 has been a great performance boost; though I personally have a 40 series GPU and intend to keep using DLSS since it looks better (FSR 3.1 when CDPR?) FSR does actually gain me significantly more frames at the cost of some visuals.

However some of you (like me) will have initially had a significant FPS drop compared to pre-patch, along with weirdly low GPU utilization and loss of access to frame gen for 40 series cards. The fix is simple, go into windows graphics settings and enable hardware accelerated GPU scheduling. For me at least that solved all the above issues and I hope it can for some other people too.


Small update:
I was just trying some things to get latency down and while I was in Nvidia control pannel decided to give:
"Texture filtering - Anisotropic sample optimization"
A try. I can confirm that I saw almost no shimmering and it dropped my GPU/CPU useages from about 70% to 50%. I'm playing at 1080p with DLSS on balanced and settings maxed. My system is a 32GB of ddr4, an AMD 3700x cpu and an RTX4070 GPU for reference.

Thought I'd add it to this post because it seems to be a fairly substantial performance boost with no downside, at least on my setup.


Tiny update:
Changing multi-threaded optimization from 'auto' to 'on' in the nvidia control pannel or your GPUs equivelent appears to result in a small but noticable boost to performance on some setups. This is due to windows often having auto default to off, though you should do this on a cyberpunk specific profile as it can break older applications.

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Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

For details, check out the list of changes below.

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
  • More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
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Artist: Perororera | pixiv | danbooru

Full quality: .jpg 1 MB (2904 × 3060)

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

https://www.americanrounds.com/

Ammo vending machines

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Judy (by Dino) (files.catbox.moe)
submitted 3 months ago by [email protected] to c/[email protected]
 
 

Artist: Dino | twitter | danbooru

Full quality: .jpg 2 MB (2000 × 2119)

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Artist: Dino | twitter | danbooru

Full quality: .jpg 2 MB (2049 × 1500)

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Unsure of what settings to adjust to fix it. It's bothering my eyes pretty bad. Also, people on screens in game are moving in slow motion, but that's not an issue for my eyes. Got the Steamdeck 2 days ago, so it's brand new.

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Playing for the first time and I chose the corpo and loving the style so much when walking in the city center. I am not talking about the more military stuff like Arasaka guards, but rather the kind of outfit sported by Meredith Stout and the Peralez.

I tried to look for people involved in that specific character design on ArtStation, but there seem to be none, and anyway I don't know if it would be possible for me to come in contact with them.

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Spoiler alert, last warning:

For me it was after finishing the Voodo boys questline and one of my favorite parts in the game, when V just collapsed, Johnny took care of it saving our ass and then gave V his dog tag saying he will go down if the situation ever calls for it.

After saving me, I even told him I would take a bullet for him.

But seeing this scene again in a youtube video made me realize maybe I was a bit naive back then. When V wakes up and the pills are in his hand, I thought the 1st time playing the game "yeah its normal, Johnny took them to bring me to a safe place". The 2nd time watching the video, I thought "wait a minute... maybe he was trying to continue taking them to stay in control forever?".

This is why I love this game...

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I'm not judging, I'm genuinely curious. The reason why I'm asking is because in this sort of games I like to make the character resemble me as much as possible in every aspect, so I'm just curious to know what is the motivation behind men that decide to play as a female character.

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