vicho

joined 1 year ago
[–] [email protected] 1 points 1 week ago

Para complementar, en Berlín todas las ciclovías son simplemente pintura en la calle, y aún así está lleno de ciclistas. No digo que me guste esa forma de "hacer" ciclovías, pero funciona

[–] [email protected] 2 points 1 week ago (2 children)

poner la ciclovía al mismo nivel de suelo que la calle

Como ciclista, esto no me molesta para nada. Mientras haya algunos separadores para evitar que los autos se metan a la ciclovía al doblar, me parece incluso mejor que la clásica ciclovía que va al lado de la vereda y te obliga a dar curvas continuamente para evitar árboles. Y conozco 3 ciclistas urbanos más que comparten esa opinión.

La ciclovía nunca va a estar bien mantenida por sí sola(por culpa de weones como el de la columna?) pero si es parte de la calle, se harán cargo. Comparen la experiencia de andar en la ciclovía de Lyon con la de Dublé Almeyda.

 

I keep hearing news about layoffs and games failing to meet expectations in the industry. Games are so big nowadays, they need to sell a lot to be profitable. Developers are underpaid and overworked. As a solution, companies add insufferable amounts of monetization to their games, making them worse in the process, and expecting people to keep playing and paying for years.

To this, I say go back to the old ways! Considering inflation, games should be a lot more expensive! Charge 100 dollars per game, if that makes it good and not filled with microtransactions. While we're at it, charge 700 dollars per console, and then give us free multiplayer instead of this subscription crap. And give game developers 90% of the sales instead of 70%, so that they can afford to take risks with creative stuff.

Then I remember I'm from a country that has lost a lot of purchasing power compared to the US, so game prices have actually gone up here. And I'm on this forum because I like paying less than $20 for classics that were sold for three times that when they came out. And I remember I bought the cheapest console, because it was cheap.

Guess I'm a hypocrite.

Would I be different if the world was different? Would I have an unending backlog of not started games if they were $100? Would the "living room mini pc" concept be in a better state if $300 consoles didn't exist? We'll never know for sure, but I think the answer is yes to all, because I don't like taking the blame.

Add a comment if you're a hypocrite too.

[–] [email protected] 2 points 4 months ago (1 children)

Me falló Adam Smith. Hay motivaciones más allá de solo maximizar dinero.

[–] [email protected] 2 points 4 months ago (3 children)

Yo estaba pensando comprar un libro en amazon que cuesta como US$ 40. Puedes comprarlo tú, yo te pago 30, "ambos ganamos".

[–] [email protected] 1 points 4 months ago (1 children)

Buena

Ten en cuenta igual que agarraste un stack bien complejo para aprender programación. Si quieres hacer una app un poco más fácilmente, recomendaría usar solo django y tailwind, sin graphql ni next js.

Cuál es tu plan? Alguna ambición específica?

[–] [email protected] 3 points 4 months ago (1 children)

I never finished this game, but I think I got pretty far. One of the things that bothered me the most is something that got a lot of praise: the 3d overworld. To unlock most levels, you would need to do some sort of puzzle. And the puzzles weren't good. Their only consequence was making me feel like I HAD to have missed something for certain levels or variations that I didn't unlock.

The variations were cool though. Remixes of levels with changes to the music. Most were well executed IMO, they didn't feel repetitive.

[–] [email protected] 1 points 5 months ago

Los x1 siempre son intel

[–] [email protected] 5 points 5 months ago

Qué bacan cómo forman comunidad aquí

[–] [email protected] 3 points 5 months ago

Canciones nemotécnicas me parecen bien siempre. Pero no hacen una diferencia tan grande sobre lo que uno aprende, creo yo. La forma matemáticamente bonita de aprender la tabla trigonométrica es dividiendo un triángulo equilátero por la mitad, pero es imposible enseñarle eso a un grupo de 40 estudiantes con mediocre atención.

El ejemplo más claro, creo, es cómo solucionar ecuaciones cuadraticas. Cuando estaba en el colegio, nos enseñaron tres métodos: factorizar, completar cuadrado y la fórmula. El estudiante promedio prefería usar la fórmula, porque "funciona siempre", aunque factorizar o completar cuadrado son mucho más reveladoras sobre lo que significa solucionar la ecuación. Y le pregunta al profe "¿para qué nos enseña estos otros métodos, si la fórmula es lo único necesario?". Quizá le ayudaría más al estudiante promedio que ese tiempo se use en aprender canciones sobre la fórmula cuadrática, en vez de aprender a factorizar. Pero yo prefiero que no haya sido así. Prefiero haber aprendido un método que no me trata como un robot.

[–] [email protected] 3 points 5 months ago

Alto nivel de privacidad la respuesta jajajaj

 

Con quiénes? Cómo se conocieron? Hacia dónde van y por cuánto tiempo?

No es necesario ser 100% honestos en sus respuestas si quieren preservar su privacidad.

[–] [email protected] 1 points 6 months ago

Usually about US$6 nominally, but there are frequent deals that lower it to about US$4

[–] [email protected] 3 points 6 months ago (2 children)

I would probably agree if there weren't so many great games at that price point. I believe games should generally be more expensive, but the existing expectations drag them down.

I'm also from Chile, and while it is the richest country in South America, it still has a lower income than the average European country.

 

I like it when games are short. But Edith Finch is too short, even for me. I got it for about $4, discounted. For this reason, I'm satisfied, but if I'd paid full price, I wouldn't be. It's not very replayable either.

Edith Finch is an exploration of the main character's family and the house they've lived in. As you play, you relive important fragments of the lives of these family members. Many of those memories have different gameplay mechanics or perspectives. Most are first-person "go here" missions, but there's an isometric one, another about flying a kite, etc. I don't want to say too much more to avoid spoiling too much of the game.

The whole game is very much an on rails thing. There isn't a lot of freedom to explore or to do things in different ways. Of course, this is a necessary aspect of the game. It probably wouldn't work otherwise. But it does make you wonder whether you're playing a game or watching a movie.

Comparing Edith Finch to a movie is not just criticism. It's also advice. If you're going to play this game, try to do it as you would watch a movie on the cinema. Get a 3-4 hour window of continuous free time, and play it till the end. I think you'll enjoy it more that way.

Most of what I've said is bad or neutral, but I think the game achieves what it sets out to do very well. I do recommend it.

 

Me la encontré en un bicicletero, amarrada con una cadenita.

 

Título. Hay que dar como 5 mini-vueltas a medida que uno mete la llave, antes de dar la vuelta que realmente importa. Y el cerrojo probablemente no está mirándolo a uno, así que hay que contorsionarse para poder meterla.

Posteo porque ayer tuve que comprar un candado y los únicos que encontré eran kryptonite.

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