I'm a big fan of The North East ;)
It's interesting that it is smooth specifically in the x direction, but the y direction has more abrupt changes.
We have data at 5m resolution for free, or better. Source: am geoscientist
This is a weird presentation. Was someone trying to make a minecraft mod or something?
This is a real phenomenon. Men are more attractive when they're already in a relationship.
There are similar psychological effects that exist elsewhere. A job applicant is more attractive if they currently have a job. A scholarship application is more attractive if you list your existing scholarships. The effect is basically: someone else found you desirable, and therefore I must also.
The effect is so strong that it encourages people to fake it to gain the benefits.
LKML and patch: https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=0fc810ae3ae110f9e2fcccce80fc8c8d62f97907
He cites his work as being a variant of a patch submitted by another developer, Josh Poimboeuf. It's a team effort folks :)
This sounds like the sort of infrastructure project the Linux Foundation should be supporting.
My third year thermodynamics course opened with a similar quip by the lecturer. Entropy is actually depressing. You can't fight it. You can't not fight it. It just wins.
I bet this is a falling out with Hasbro execs on royalties. BG3 royalties were a cash cow this year for Hasbro, pushing Wizards (as a division) to be quite profitable, while almost all other divisions in their company lost money.
So now the agreement is over, and Larian is like: we will own the IP on our next project instead of paying $90M to Hasbro... And fair enough -- they've shown they can kick ass. Hasbro is probably gambling that it's the IP that made the money, and not Larian being magic in a bottle as a developer. So they'll kick tires on selling BG4 to another studio.
BG3 will go down in history as the legendary game before enshittification. Larian will make a few great games that don't sell as well -- before selling out to a whale that dumps money on the owner's front lawn (see also BioWare). The devs who made BG3 will found indie studios and make cool shit for a decade or two. So the wheel turns.
Excellent question. From first principles: mars is about 1.5 AU from the sun. Using the intensity equation (inverse square law), Mars should receive about 1/(1.5x1.5) the amount of solar radiation, or about 44% on average.
Earth gets about 1400 W/m² hitting the top of the atmosphere, but most places on earth only see about 1000 W/m² after the column of air absorbs a bunch of it. Martian air absorbs almost nothing (being very thin), so you'd expect to see about 44% of 1400W/m² -- or about 600W/m².
A quick Google search for "mars solar intensity" shows a result of 590 W/m², so that is pretty close to accurate, from first principles.
So 60% as bright, if talking pure intensity. As you say, the human eye has a pretty responsive dynamic range, and this is quite an acceptable number.
For point of comparison, this is the difference between the sun at high noon versus the sun at 4pm for most of the world. On Mars, high noon would have a solar intensity more like 4pm on earth. No where close to your darkness experience with the eclipse.
Utility corridor. Sometimes a "Right of Way".
Depending on where you live, "hydro lines" or "transmission lines" or similar.
troyunrau
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That oxygen radical doing its thang