theLazyPragmatic

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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

WeatherstoneWeatherstone is most often used as an early loredump/ treasurehunt that drags players in the campaign, so place it near their starting position. If that is not an option for you,

Z27 is often picked for its position.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Stoneloom minesZygofer's daughter and wife, Martea and Marga are here. They can potentially be of decisive help when defeating Zytera while at the same time are quite dangerous. The book talks about some form of protection or disguise in order to not be eaten right away. I removed that in my campaign.

We do know that Marga and Martea wanted to flee to wailer's hold but were diverted. They ended up with other Marcomannian dwarfs, so Stoneloom should still be near Wailer's hold. I'd place it in Y36 / X37

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

VondVond is most likely the place for the showdown of Raven's Purge. Zytera and Krasylla are here as is the protonexus, which most forces want to see closed. Arvia wants to reconquer the Castle and a free shadowgate pass will open opportunities to start the Bloodmarches Campaign.

It should be placed at G40, at the entrance of shadowgate pass and in the direct vicinity of ruined Alderstone.

[–] [email protected] 8 points 1 year ago (1 children)

Totally expect to see this in the next "last week tonight"

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Cassion Proudfoot is a halfling rider who recently fled from the settlement of Twinestrand with little more than a spear, a tent and his trusted mastiff called feather. He's very young and idealistic, proud of winning anybodies trust with nothing other than being honest. He is afraid of sheep and goats, though, due to a childhood accident that nearly cost him a leg.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

You roll a number of dice corresponding with the armor rating (armor + helmet). Every success removes one from the damage total. If the wearer receives any damage, then, and only then every rolled 1 in the armor roll will reduce the armor rating by 1 point.

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