surrendertogravity

joined 1 year ago
[–] [email protected] 10 points 1 year ago (2 children)

Oh. my. god. This is such amazing news!! Chesko was an amazing modder, and economy design was one of the often-changed areas of Skyrim, so to hear that he had a hand in Starfield’s economy is incredibly exciting to me.

[–] [email protected] 1 points 1 year ago

Nice!! Some of them have downsides I’m not sure I want on my first playthrough, but I’m kinda tempted by the family one - would be cool to see how well their face generated parents match my character, and by the endgame I’ll proooobably have more money than I know what to do with, anyway.

[–] [email protected] 3 points 1 year ago

Haha, I’m also very tempted by the jumping trait – mostly cause if it’s anything like No Man Sky’s jump, I’ll be doing it all the time anyway!

[–] [email protected] 2 points 1 year ago

Looks basically as expected from the official trailers! Cool to see more backgrounds; I think I’m going to go with Explorer but it’s gonna be hard to choose.

[–] [email protected] 4 points 1 year ago

I have a personal Discord server that I drop links into - fully intending to get them out of Discord and into my notes someday, though let’s just say I’m quite behind on that.

Mostly I find it useful because I can drop a link on from my phone and quickly access it from my PC, or vice versa. There is some organization into channel types (food, music, games, etc) but these days I just use a general channel as a dumping ground and figure I’ll sort later, ha.

[–] [email protected] 10 points 1 year ago

This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!

Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.

[–] [email protected] 4 points 1 year ago (1 children)

I’ve had good success using it to write Python scripts for me. They’re simple enough I would be able to write them myself, but it would take a lot of time searching and reading StackOverflow/library docs/etc since I’m an amateur and not a pro. GPT lets me spend more time actually doing the things I need the scripts for.

[–] [email protected] 2 points 1 year ago (1 children)

Cool lockscreen! Where’s it from?

[–] [email protected] 6 points 1 year ago (3 children)

what pen? :)

 

Inspired by u/kturker92's inverted countdown for Tears of the Kingdom, I forked it for Starfield! Here's a description of how it works, from the creator:

Its basically how much 1 day of waiting is compared to the journey we have left. If there's 1000 days left, 1 more day of waiting is insignificant (0.1% of the rest of the journey) If there's 1 day left, 1 more day of waiting is all that's left of the journey! 100% But if there is no journey left, 1 more day of waiting is.. infinite journeys hahah

We're getting pretty close to only one month left of waiting! :)

[–] [email protected] 12 points 1 year ago (1 children)

I’m curious, how are you discovering new music this way? my understanding of soulseek and nicotine+ is that they’re great for finding music by artists you already know, but idk how they would work for discovery..?

[–] [email protected] 2 points 1 year ago (1 children)

sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)

[–] [email protected] 2 points 1 year ago (3 children)

sick! do you think you’ll ever print these physically? I’d love to pick up a copy if you ever do. :)

 

About 4 years ago I got a 13.3" Thinkpad laptop to replace an old Chromebook for portable development, and installed Arch + i3 on it (btw). After a bit of ricing the configs, it started feeling really homey. I love using workspaces here! They feel perfectly suited for laptop screens which have minimal space, allowing me to keep my browser full-screen and my IDE full-screen while still quickly switching back and forth to reference one or the other.

On the other hand, I don't really use workspaces when I'm on my desktop PC (I use a 27" monitor). I just installed KDE to get ahead of the Windows 10 EOL, and while I looked into combining i3 and KDE, I haven't really felt the need for i3's workspaces or using KDE's virtual desktops. With a 27" monitor, I feel like there's enough space to split my browser and IDE half-and-half on screen, and I'm ok using a file browser or terminal window as floating windows. Another consideration is that I'm always using a mouse on my desktop, so switching between workspaces with the keyboard wouldn't feel as natural.

What about you? Do you use workspaces differently between devices? Does screen size affect your choices at all?

 

Link to the doc: https://docs.google.com/document/d/1EmbmCwL3gJqKX1ul4radDpYYdm9usnvcdhSdmO667QI/edit?usp=sharing

Link to a downloadable version that you cant preview in google docs but is only 300mb: https://docs.google.com/document/d/1A6jv2fWf36MyFhu6_hF2VaSc70HsEwWb/edit?usp=sharing&ouid=104820491290205215928&rtpof=true&sd=true

For those this don't know, before the 2022 showcase for Starfield came out, I made a 120 page document going through every single interview, trailer, and concept art that had ever been released about Starfield. With so much information so spread out, I wanted to make a single source with all of it. Then, after the 2022 showcase, I increased that to a massive 409 pages, and up to 459 before this years showcase.

Talk about dedicated fan analysis! :)

 

More color cycling landscapes here, a Q&A with the artist here, and the artist's website here.

2
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

This looks like an awesome character creator to use, and I can’t wait to spend hours in these menus once the game releases, ha. Here are my thoughts on the various features:

I hope the body types are a little more subtle and less exaggerated than previous Bethesda games, and I’m glad they’re still included. I’d honestly forgotten the body type options were in Fallout & Skyrim, having more recently played games like Dragon Age and Cyberpunk that don’t let you customize your body shape. Seeing body type and walk style labeled 1 vs. 2 is a nice gender-neutral touch. It’s great to have the ability to customize the walking style, as I’m flashing back to horribly exaggerated female walking animations in other games. cough Dragon Age Inquisition cough

The shape customization options for face shape and other face parts seem solid. Playing with shape blending via sliders feels like something you only got in Skyrim via an extended character creation menu; I prefer that to Fallout’s method, where you click and drag on the face model itself. Given the shots of NPCs and possible characters in the direct, it looks like a good range of wildly different character appearances can be created.

What are your thoughts on the character creator? Do you like creating the most off-the-wall bizarre faces or something more realistic? Are you going to recreate yourself in the game or go for something different?

 

Link to the brush downloads and more info about Ogilby maps.

Wow - this style of map is incredibly visually pleasing! I can imagine it being used for fantasy novels focused entirely on one trip the characters make, for a travel route in DnD, and beyond.

 

My partner goes through bars of soap fairly quickly, so I’d like to find a shower soap bar sold in bulk that’s around $1-2 a bar but without the horrible scent of Dove soap (it’s very artificial and too overpowering). Any recommendations?

 

Really looking forward to this! I don't know if they've published a target release date before, but if development has reached a point where the end is visible, that seems like a massive milestone in and of itself.

 

Really looking forward to this! I don't know if they've published a target release date before, but if development has reached a point where the end is visible, that seems like a massive milestone in and of itself.

 

A closer look at the slide in the recent direct that breaks down all ship parts that can be used to construct a spaceship.

I think most of them are self-explanatory, but I wonder what the distinction between grav drives, engines, and reactors is, and what exactly fuel tanks affect.

I also wonder how cargo capacity manifests, and if there's cargo that we can't carry on our person but only on our ships. It would be a bit silly if we could carry tons of ore in our spacesuits to our ship, so having some way to transfer directly from outpost resource collectors to our ships would make sense to me.

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