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Nearly 20 years ago a group of children were rescued by the Commander at the height of the Fifth Frontier War.

All survived, and all learned to thrive in large part due to his guidance and care. News of his death came as a shock and now his four "children" return to Efate for his funeral.

Action, intrigue, and adventure during the Hard Times in the Regina and Jewell Subsectors.

Errant Heroes Traveller 2027

[-] rosswinn@ttrpg.network 2 points 5 days ago

Here's a link, but the details are very vague. They are a deus ex machina.

[-] rosswinn@ttrpg.network 1 points 5 days ago

The primary mode of communication within the community was TML or the traveler mailing list, which went on for more than 20 years.

3
The Traveller Service Jacket (inmytravelleruniverse.blogspot.com)

New blog entry.

6

A lot of sales for May Day!v

[-] rosswinn@ttrpg.network 3 points 2 months ago

There are three major dislikes, and all of them came from MegaTraveller and The New Era. The Empress Wave, the Assassination of Strephon, and the Virus. All of these are catastrophic changes in the setting, they rob the players of agency, and remove huge chunks of continuity.

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Why Traveller Can't Be A Modern RPG (inmytravelleruniverse.blogspot.com)

A topic for discussion.

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5
The Serpent (www.kickstarter.com)

Have you seen the upcoming Kickstarter for The Serpent for Traveller? It looks interesting, and has some interesting inspirations.

-35
submitted 4 months ago by rosswinn@ttrpg.network to c/games@lemmy.world

New tabletop roleplaying community on Digg!

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As someone who has developed RPGs in the past I find that Mongoose Traveller 1e seems more cohesive. Maybe it is the expansion of the setting and additional options, or maybe that there seem to be new systems or mechanics constantly being added. Mongoose 2e seems too unmanageable. Is it just me?

[-] rosswinn@ttrpg.network 8 points 5 months ago* (last edited 5 months ago)

RPGs, much like SF, have always been a mechanism to explore social issues in philosophy, governance, and thought. In Human society I don’t personally believe that “politics” can be avoided in any group anywhere. —of course that’s just one man’s opinion.

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submitted 6 months ago* (last edited 5 months ago) by rosswinn@ttrpg.network to c/Traveller@ttrpg.network

I would like to wish a joyous Holiday to all sophonts across Charted Space and best wishes for a prosperous year!

5

cross-posted from: https://ttrpg.network/post/29574737

Just an FYI, as part of our migration off of our current host, it's become apparent that we're going to need to migrate our image hosting to object storage.

The change should be rather seamless from the front-end perspective outside of the migration window, but during the migration window, our image hosting capabilities will be offline. I'm not sure how long it will take (the current image hosting data is fairly large) so it could be a bit of a prolonged outage.

Text posts, and commenting should all work, image hosting and thumbnails will be broken. You can still link to external image hosting such as imgur.com, but it won't generate a thumbnail.

I'll update here when it is complete, but as of right now, i would plan for a potential multi-day outage.

[-] rosswinn@ttrpg.network 5 points 7 months ago

Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.

[-] rosswinn@ttrpg.network 7 points 8 months ago

Back in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.

[-] rosswinn@ttrpg.network 7 points 8 months ago

I very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.

I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.

[-] rosswinn@ttrpg.network 4 points 9 months ago

Yes, but I thought it was an interesting idea and question for the wider community.

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There is a new Ship Builder in Traveller Tools at Mongoose. There are some issues, but it's a great start.

[-] rosswinn@ttrpg.network 5 points 11 months ago* (last edited 11 months ago)

Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".

[-] rosswinn@ttrpg.network 3 points 1 year ago

Why just RED? Why not a wider group?

[-] rosswinn@ttrpg.network 3 points 1 year ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

[-] rosswinn@ttrpg.network 3 points 1 year ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

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rosswinn

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