Simplified Skills List (ttrpg.network)
 

Simplifying the Skills list for my new CT Series. What do you think?

2027 Skills List

Admin (ADM) Incorporates Law and Bureaucracy Agriculture (AGR) Farming Animal (ANI) Animal Riding, Husbandry, and Veterinary Archery (ARC) Brawling (BRA) Demolitions (DEM) Engineering (ENG) Gun (GUN) GUN: Archaic GUN: Energy GUN: Slugthrower Gunnery (GNN) Heavy Weapons (HWP) Investigate (INV) Jack of all Trades (JOT) Removes 1 from unskilled penalty Knowledge (KNO) Professional or Subject knowledge (pick) Leader (LDR) Melee (MEL) MEL: Blade MEL: Blunt MEL: Unarmed Medical (MED) Mining (MIN) Navigation (NAV) Pilot (PLT) Recon (RCN) Science (SCI) Hard or soft sciences (pick) Social (SOC) Replaces Carousing, Diplomat, & Liaison Steward (STW) Includes Cooking, Pursing, Service Streetwise (STR) Survival (SRV) Systems (SYS) Replaces Computer and Electronics Tactics (TAC) Technician (TEC) Replaces Mechanical and Electronics Thief (THF) Replaces Forgery, Bribery, etc. Trade (TRD) Replaces Broker, Bribery, etc. Vacc Suit (VAC) Vehicle (VEH) VEH: Aircraft VEH: Grav VEH: Ground VEH: Water

 

Nearly 20 years ago a group of children were rescued by the Commander at the height of the Fifth Frontier War.

All survived, and all learned to thrive in large part due to his guidance and care. News of his death came as a shock and now his four "children" return to Efate for his funeral.

Action, intrigue, and adventure during the Hard Times in the Regina and Jewell Subsectors.

Errant Heroes Traveller 2027

[–] [S] 2 points 4 months ago

There isn't really a consensus. There are as many "haters" as well as "lovers" of each timeline and ideas. I didn't much care for IW, but I know and respect people who do. For me, a little chaos in the Imperium was sorely needed.

  • source
  • parent
  • context
  • [–] [S] 3 points 4 months ago (6 children)

    There are three major dislikes, and all of them came from MegaTraveller and The New Era. The Empress Wave, the Assassination of Strephon, and the Virus. All of these are catastrophic changes in the setting, they rob the players of agency, and remove huge chunks of continuity.

  • source
  • parent
  • context
  • [–] 3 points 5 months ago

    Although I think there are some huge landmines in the road to this product, I also think it could bring a lot of people into the Traveller universe, and that could be very positive. Actually I believe that's the main reason they're doing it.

  • source
  • view more: next ›