[-] [email protected] 38 points 1 month ago

That's... Kind of insane! I've been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I'm curious what license they're going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

It'll be really curious to see how this plays out because there isn't really any major games that went open source, much less one that's going to be actively monetized like Bitcraft.

Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

[-] [email protected] 34 points 2 months ago

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

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My Thoughts on the Zen Browser (popcar.bearblog.dev)
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My Thoughts on the Zen Browser (popcar.bearblog.dev)
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submitted 3 months ago by [email protected] to c/[email protected]

Pretty good technical article on why shader stuttering happens, and how UE is looking into fixing the issue in the future.

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

I don't like front-end development but I enjoy writing things by hand rather than rely on one-off classes. Even in my blog, I tend to write a lot of HTML manually throughout the post, like creating a quick container to put two images side-by-side and center them, making blockquotes, the occasional nested list, in-line CSS, etc...

I've written some of it in VSCode and Joplin but I didn't find it comfortable to write in either of them. What editor/extensions do you use to make dealing with HTML easier? I'm currently looking at Emmet, but it looks a bit intimidating to learn.

Edit: I ended up using Emmet for writing HTML in general along with Espanso for quickly inserting some templates I use. It's working out pretty well!

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submitted 4 months ago by [email protected] to c/[email protected]

Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

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Ane here it is, the most controversial change in Godot 4.4 . There's been a lot of opinions flying around on UID files around the github, but it seems they're finally going through with it.

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submitted 4 months ago by [email protected] to c/[email protected]

cross-posted from: https://programming.dev/post/24064981

Much like everyone else, I got fed up with search engines. So I decided to make a giant blocklist that cleans up garbage search results!

I browsed other blocklists and wasn't very satisfied from what exists now; the goal of this one is to be super organized and transparent, explaining why each site was blocked via issues. Contributions welcome!

Even though around 100 domains are blocked so far, I already noticed a big improvement in casual searches. You'd be surprised how some AI generated websites can dominate the #1 page on DuckDuckGo.

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

Much like everyone else, I got fed up with search engines. So I decided to make a giant blocklist that cleans up garbage search results!

I browsed other blocklists and wasn't very satisfied from what exists now; the goal of this one is to be super organized and transparent, explaining why each site was blocked via issues. Contributions welcome!

Even though around 100 domains are blocked so far, I already noticed a big improvement in casual searches. You'd be surprised how some AI generated websites can dominate the #1 page on DuckDuckGo.

[-] [email protected] 42 points 4 months ago

I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.

I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

PSVita next to a Steam Deck

[-] [email protected] 45 points 5 months ago* (last edited 5 months ago)

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

[-] [email protected] 29 points 8 months ago

I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.

Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.

[-] [email protected] 44 points 1 year ago* (last edited 1 year ago)

I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).

Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.

[-] [email protected] 37 points 1 year ago

One of the devs wrote a blog post a while back talking about his first impressions with Godot.

TL;DR: Really positive on Godot but things that should be improved are text and how Godot handles texture atlases (I totally agree on both)

[-] [email protected] 29 points 1 year ago

Just for fun, it's more of a toy. That said, the source code is available so someone could probably extend it to something a little more serious.

[-] [email protected] 39 points 2 years ago* (last edited 2 years ago)

Surely this means they have plans to fix screenshare audio on Linux, right? ...Right?

[-] [email protected] 34 points 2 years ago

The servers can't even seem to keep up

A screenshot of the fund.godotengine.org servers down

[-] [email protected] 54 points 2 years ago* (last edited 2 years ago)

Fastest post in the west.

Major companies messing up are a great boon for open source projects. Much like how Lemmy got support from Reddit messing up, Godot is now having its time in the spotlight. I'm feeling better and better about switching to more open source apps and platforms throughout the year, I only hope the trend continues!

[-] [email protected] 36 points 2 years ago

As far as I know Unreal's source code is available but the licensing isn't, so the company still owns it and can still charge you for using it.

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