petros

joined 3 years ago
[–] [email protected] 0 points 2 years ago (1 children)

Yes. Many years ago, I had a hot summer affair with Ayn Rand. Moaning with pleasure, I read "Atlas Shrugged" through (including 181-pages long programmatic monologue of John Galt). When I finished reading, I looked around, and said to myself, "No f... way!"

Historically, that was my turning point towards anarchism.

 

...when Ayn Rand quotes become adequate.

 

The Trolley Problem is a cyclical (iterative) experiment, showing how a change in the available information can affect the choices made.

To increase the emotional factor in the decision-making process, it is dramatized as a scene where a speeding car runs along a track, and the subject of the experiment (the "player") has to decide whether to divert it to one track or the other.

One of the options is technically easier because it only requires doing nothing. Without player interference, things will (khem, khem) take their course anyway.

The Trolley Problem trap is built of three parts:

  1. The experiment has an arbitrary number of cycles. In each consecutive cycle, the experimenter (equivalent to the game master "GM" / director) changes the scope and content of the information available to the player, trying to lead them from a situation of simple and obvious choice to a situation in which the choice becomes less and less obvious.

  2. The player is also under increasing tension between the emotional aspect (Track A: the last panda on the planet; Track B: a psychopathic rapist, the future father of the first feminist president of the Earth Nations Federation) and the implicit expectation that they will solve the dilemma using rational thinking only. In reality, the only goal of the MG is to drive the player to a nervous breakdown due to an unbearable cognitive dilemma.

  3. A subtle element of the trap is the time travel aspect. Each cycle (iteration) begins (in the story world – "in-game") at the same point – after a full reset. However, "out-game" the player is aware of previous cycles and the choices made in them. The human mind tends to become attached to its own decisions. The MG tries to push the player to change his or her decisions for less and less obvious reasons, which adds to the discomfort, as the mind wants to see itself as an "integrated" being, not an unstable one.

How to get out of the trap (and use the experience to strengthen self-determination)?

This requires developing several important elements of awareness, which boil down to a readiness to make (and fix) mistakes.

1. Acknowledging the information reset.

When I receive new significant information regarding a previously made decision, it is as appropriate as possible to review that decision and possibly change it. I don't get attached to my previous choices, and it doesn't offend me if I back out of them.

2. Accepting the limitations of rational thinking.

Regardless of the completeness of the decision information, I am always ready for the fact that some things cannot be (especially under time pressure) compared rationally. I am ready to make some decisions (after exhausting other sensible ways) randomly or intuitively, and accept the consequences.

3. Accepting that my knowledge and agency are incomplete – always and everywhere.

I will never have full knowledge of the circumstances of my choices. I will never be fully capable – physically, mentally or emotionally – of making and executing every decision imaginable.


To sum up, the trap of the trolley dilemma is to impose unrealistic and contradictory expectations on the player. And getting out of it requires acknowledging one's own limitations and making more direct contact with reality (bypassing even the most magnificent intermediaries). The plus side is that it doesn't require rearranging a vase full of glowing coals with your bare hands....

 

Morning coffee musings

Transition / Collapse solutions — how to get most out of collapsing infrastructure.

During slo-mo catastrophe, more and more infrastructure may become unused, but still technically working. This is what we have now with empty buildings / apartments for example. Or some abandoned industrial facilities taken over by their crews.

But there are more technical challenges. If the grid is down, what shall we need to redirect output of a local wind/solar farm to the local community use? How to start running local rail transport? How to salvage content of a logistic centre before it gets marauded? Etc. etc…

The inconvenience here lies in the fact that most of such actions are considered illegal under regular circumstances. But we will need them when conditions cease to be "regular". I believe we should be able to discuss them under the general category of "civil / civic defense" or "communal resilience".

What do you think?

2
submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

I am about to start putting together the DreamDeck -- modular deck, which core module will be built around Raspi CM4. Thus, I am looking for a way to connect essential peripherals (a touchscreen and a camera) directly to CM4, not through I/O board.

So far, I only found products that use I/O board as an intermediary. Perhaps someone can point me towards a solution?

 

We are all in love with decentralized social topology, aren't we. But to make society reasonably decentralized, we need to remodel more than one level of it. I would like to bounce around some thoughts that may help establish a multilayer model of decentralized society.

::: Longwinded

  1. Assumptions.

1.1. I use communications as an example of social activity that is a key to all other processes.

1.2. I assume that a decentralized network of heterogeneous communities is a good model for human society that we need now, as the all-crisis unfolds and neither democracy nor (even less) capitalism can offer any constructive approach.

1.3. I assume that the minimal provisions for an individual must include the right to participate in more than one community at the same time, the right to opt-out peacefully at any moment and the right to form a community (and participate in the network) on an equal basis.

  1. Layers

2.1. "Fediverse". What we now see as fediverse is an implementation of communications pattern, where instances of various services can be associated with specific communities and their local users considered community members. Federation protocol provides a routine way to regulate interactions with other communities.

2.2. "Community Intranet". To control their collective memory, their policies/rituals and their boundaries, communities need to have control over the physical infrastructure of their "village intranet". It applies mostly to "natural" (local) communities, while "virtual" ones may need a trusted and neutral virtual hosting environment. The control should not, however, influence individual participation in remote communities.

2.3. "NetCommons". To keep the information flowing, society needs a non-owned, collectively managed transmission backbone. We can draw analogies with watershed management that is a known example of advantages and shortages of the commons approach.

2.4. "Platform Cooperatives". Economic (and, effectively, political) control of the means of production is a key to stability of the ecosystem. Thus, decentralized ecosystem of user cooperatives provides cohesion to the whole multilayered model. Every user becomes a member of the co-op(s) operating their community(ies) infrastructure. Community co-ops then form the "NetCoooperative", managing and maintaining the backbone systems and providing support, R&D and exception handling to communities in need.

  1. Essential question is, whether such a model is comprehensive and complete enough to provide scaffolding for an attempt to implement proof-of-concept project.

Questions and comments welcome.

:::