1
submitted 49 minutes ago by [email protected] to c/[email protected]

In late 2023, Hello Games announced Light No Fire, a grand fantasy follow-up to sci-fi hit No Man's Sky. The reveal promised a sprawling world—literally the size of our own Earth—to make your own in a survival adventure. It was a huge promise, perhaps too much for a studio with a history of overpromising.

Since then we've got nearly nothing. No more big promises, no more trailers. No fuel for some immense, terrible beast of a hype train destined to destroy itself upon release. Just some moderate fan art output.

Naturally, this is anathema to the modern gamer, who demands frequent development updates. I'm afraid, then, to report that Light No Fire watchers are likely entering the early stages of what I'm calling Silksong Syndrome—the uncontrollable craving that consumed fans of Hollow Knight after years with no major news about its expansion.

The Light No Fire subreddit is a key place to see it in action, where a handful of posts speculate over year-and-a-half-old trailer stills and post cryptically about the "bacon" and post very sad images of facepalms and talk about "huffing copium" because they saw nothing Light No Fire-related during Summer Games Fest 2025.

"Now I understand Tweakers," says one post among many.

I can't really blame Hello Games for not saying too much because, again, it's famous for that one time No Man's Sky failed to meet the expectations its marketing and fan speculation built for it. (Though it has since become one of gaming's most famous comeback stories.)

You can see everything we know about Light No Fire on our dedicated page for that. It's interesting, but it's not much. God help the early superfans of this game. They probably have a long road ahead of them.


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[-] [email protected] 1 points 1 hour ago

Strands #470
“Key notes”
🔵🔵🔵🟡
🔵🔵🔵
nice and simple 🎶

[-] [email protected] 1 points 1 hour ago

#waffle1242 4/5

🟩🟩🟩🟩🟩
🟩⭐🟩⭐🟩
🟩🟩🟩🟩🟩
🟩⭐🟩⭐🟩
🟩🟩🟩🟩🟩

🔥 streak: 4
wafflegame.net

[-] [email protected] 1 points 1 hour ago

Connections
Puzzle #736
🟨🟨🟨🟨
🟦🟦🟦🟦
🟩🟩🟩🟩
🟪🟪🟪🟪

Connections: Sports Edition
Puzzle #266
🟣🟣🟣🟣
🟢🟢🟢🟢
🟡🟡🟡🟡
🔵🔵🔵🔵

[-] [email protected] 2 points 1 hour ago

#Wordle1458 5/6* Grade: C

⬜⬜⬜🟨⬜ F
⬜⬜⬜⬜🟨 D-
⬜🟩⬜⬜🟩 F
🟩🟩⬜⬜🟩 C
🟩🟩🟩🟩🟩 A+

https://gradle.app/#4yDPFMPhM1z3GKVY7HRLpRvlu

12
submitted 1 hour ago by [email protected] to c/[email protected]
[-] [email protected] 1 points 23 hours ago

Game #489
Shortest path: 6 (Avg. 6.3)
Total words: 6 (Avg. 14.5)
🟦🟦🟪🟪🟪🟥 | 🔥 2

https://linxicon.com/
#Linxicon

[-] [email protected] 1 points 23 hours ago

Connections
Puzzle #735
🟩🟩🟩🟩
🟨🟨🟨🟨
🟦🟦🟦🟦
🟪🟪🟪🟪

Connections: Sports Edition
Puzzle #265
🟢🟢🟢🟢
🟡🟡🟡🟡
🔵🔵🔵🔵
🟣🟣🟣🟣

nice and easy today!

29
submitted 1 day ago by [email protected] to c/[email protected]

I've adored what I've played of Satisfactory, but I've held off on delving too deeply into Coffee Stain's extraordinary automation extravaganza. See, I know that it's going to obliterate my social life for at least a month, because that's what factory sims do. Hence, it only seems fair that I bring my partner on that glorious adventure of social self-destruction. Yet our only other PC in the house is a Steam Deck, and up until now handheld Satisfactory has been a suboptimal experience due to its mouse-heavy control scheme.

As of Satisfactory's recent 1.1 update, however, this has now changed. The update adds an array of new features to the game's sprawling tangle of conveyor belts, including an overhauled photo mode and a buildable personnel elevator. But the most exciting addition for me is proper controller support, which also applies to Valve's handheld PC.

I took the update for a brief spin on my Steam Deck, and the difference is immediately apparent. Menus are now easily navigable with the analogue stick, no longer requiring you to faff around with the trackpad. Moreover, placing construction units like assemblers and drawing out conveyor belts seems far more intuitive than it was.

I should note that Satisfactory still doesn't feel like a game designed with Steam Deck in mind. Mainly, you still need to squint a bit to read the menu and HUD text, likely why Satisfactory isn't Deck verified yet. But "playable" is a much more accurate description now, and I can see myself having a good time building my dream industrial complex while slouched on my sofa or curled up in bed.

Satisfactory 1.1 update

(Image credit: Coffee Stain)

This is far from the only change the update makes, though. As mentioned, Coffee Stain has wiped the lens of its photo mode, adding numerous extra filters, effects, poses and so forth, as well as a "dolly mode" that lets players create "small transitions and videos or anything your creativity allows" as Coffee Stain explains in a recent Steam post.

Elsewhere, debris from crash sites can be dismantled for extra resources, while trains now need a buffer placed at the end of the line to stop them from flying off the tracks. There's a litany of new features for resource transportation, such as "priority mergers" which let you prioritise which active inputs should feed out onto the belt first, as well as a throughput monitor that tracks the number of resources rolling along a belt per-minute. Oh, and pipelines now have specific "straight" and "curved" build modes, helping you organise your pipework.

Finally, there's that personnel elevator you can construct for speedy vertical transportation. This apparently enables players to create as many floor stops as they desire, customising the name of each floor as they go. I look forward to the community testing this to its limits, and attempting to build a personnel elevator to rival Satisfactory's space elevator.

Alongside these key additions, the update brings several visual updates, quality-of-life improvements, and bugfixes. "It’s no exaggeration to say this update includes more than a year's worth of work," Coffee Stain writes. Some of this work is in preparation for the game's console launch, which is due later this year. But you can enjoy the 1.1 update on PC (and Steam Deck) right now.


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[-] [email protected] 2 points 1 day ago

🙂 Daily Quordle 1237
4️⃣8️⃣
6️⃣9️⃣
m-w.com/games/quordle/
⬜⬜🟩⬜⬜ ⬜⬜⬜🟨⬜
🟩⬜⬜⬜🟨 ⬜⬜⬜🟩⬜
🟩🟩🟩⬜⬜ ⬜⬜⬜⬜🟩
🟩🟩🟩🟩🟩 ⬜⬜⬜⬜⬜
⬛⬛⬛⬛⬛ ⬜⬜🟨⬜⬜
⬛⬛⬛⬛⬛ ⬜⬜🟨⬜⬜
⬛⬛⬛⬛⬛ 🟨🟩🟨🟩🟩
⬛⬛⬛⬛⬛ 🟩🟩🟩🟩🟩

⬜⬜⬜🟨⬜ ⬜⬜🟨⬜⬜
🟨🟩⬜⬜🟨 ⬜⬜🟨⬜⬜
🟨🟨⬜⬜⬜ ⬜⬜🟨⬜⬜
🟨🟨⬜⬜⬜ ⬜⬜🟨🟨⬜
🟩🟩🟩⬜🟨 ⬜⬜⬜🟨⬜
🟩🟩🟩🟩🟩 ⬜⬜⬜⬜⬜
⬛⬛⬛⬛⬛ ⬜⬜⬜⬜⬜
⬛⬛⬛⬛⬛ ⬜⬜⬜⬜⬜
⬛⬛⬛⬛⬛ 🟩🟩🟩🟩🟩

omg, i'm terrible at this....... maybe with more practice...

[-] [email protected] 2 points 2 days ago

Strands #468
“It's a banner day”
🔵🔵🔵🔵
🔵🔵🔵🟡
nice spanagram shape today

[-] [email protected] 1 points 2 days ago

#waffle1240 3/5

🟩🟩🟩🟩🟩
🟩⭐🟩⬜🟩
🟩🟩⭐🟩🟩
🟩⬜🟩⭐🟩
🟩🟩🟩🟩🟩

🔥 streak: 3
wafflegame.net

[-] [email protected] 2 points 2 days ago

Game #488
Shortest path: 5 (Avg. 6.3)
Total words: 5 (Avg. 17.3)
🟦🟦🟪🟪🟥 | 🔥 1

https://linxicon.com/
#Linxicon

[-] [email protected] 2 points 2 days ago

Connections
Puzzle #734
🟨🟨🟨🟨 - okay... easy
🟩🟩🟩🟩 - thought the category name was going to be something else
🟪🟪🟪🟪 - nice, nice
🟦🟦🟦🟦 - would not have matched
https://www.nytimes.com/games/connections

Connections: Sports Edition
Puzzle #264
🟢🟢🟢🟢 - somewhat easy
🟡🟡🟡🟡 - easy
🔵🔵🔵🔵 - probably should have done this first.
🟣🟣🟣🟣 - definitely last
https://www.nytimes.com/athletic/connections-sports-edition

[-] [email protected] 6 points 2 days ago

#Wordle1456 4/6* Grade: B+

⬜⬜⬜⬜⬜ F - oof 🥲
⬜⬜🟩🟨🟨 B+
🟨🟩🟩⬜🟩 A+
🟩🟩🟩🟩🟩 A+

https://gradle.app/#20sWmTYvpV0Ltx56zKSUH

also, a note on the original post's title: today is 06/14/25, Saturday, and the wordle is #1456 😄

5
submitted 2 days ago by [email protected] to c/[email protected]
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submitted 2 days ago by [email protected] to c/[email protected]
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submitted 2 days ago by [email protected] to c/[email protected]
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submitted 2 days ago by [email protected] to c/[email protected]
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submitted 2 days ago by [email protected] to c/[email protected]
8
submitted 2 days ago by [email protected] to c/[email protected]
18
Beacon 5.72 Update (www.nomanssky.com)
submitted 3 days ago by [email protected] to c/[email protected]
15
Create a colour wheel in LibreOffice (blog.documentfoundation.org)
submitted 4 days ago by [email protected] to c/[email protected]
11
Create a colour wheel in LibreOffice (blog.documentfoundation.org)
submitted 4 days ago by [email protected] to c/[email protected]
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