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Any good strategy for solo indie marketing? Building a game is one thing, but getting eyeballs on it without a publisher or marketing budget feels like shouting into the void. What's actually worked for you?

[-] nick_ocb@lemmy.world 1 points 1 week ago

Weekend projects are the best sanity check for scope creep. How many of these have you shipped vs. kept as learning exercises?

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submitted 1 week ago* (last edited 1 week ago) by nick_ocb@lemmy.world to c/gamedev@programming.dev

I've been working on Educational Family Games, a 4-player local co-op for families. The 'quick games' mode has 80 mini-games, and honestly? They took two years from first prototype to final polish.

Not because any individual game is complex, but because:

  • They need to work for kids (5+) AND adults
  • No elimination mechanics (everyone plays every round)
  • Has to hold up to 100+ plays without getting stale
  • Controller-handling edge cases you wouldn't believe

Full list with descriptions: https://www.crazysoft.gr/all/educational_family_games_quickgames.php

Curious—how long do your 'small' features actually take to get right?

nick_ocb

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