Downvote all you want, but that's how it is. People prioritize certain things over others - and that's completely fine - but don't pretend like they don't have a choice. On the contrary, more people switching to a Linux distribution despite incompatible games would lead to these games more likely adopting Linux compatibility.
narc0tic_bird
That's just a reprimand..?!
The "Apple TV" is Apple hardware.
I'm not sure how that would help in letting lost people go.
Oh I see. According to the article:
The GAZEpolit researchers reported their findings to Apple in April and subsequently sent the company their proof-of-concept code so the attack could be replicated. Apple fixed the flaw in a Vision Pro software update at the end of July, which stops the sharing of a Persona if someone is using the virtual keyboard.
An Apple spokesperson confirmed the company fixed the vulnerability, saying it was addressed in VisionOS 1.3.
That should be an easy fix in a future software update by simply not replicating eye movement as soon as the user is looking at the keyboard.
How do you not do that? It's all in your local network, how would it not work offline..?
The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.
What does Apple or Apple's pricing of products in completely different product categories have to do with this?
x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it's not that simple but Sony would've "just" had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4's GCN isn't 1:1 compatible to PS5's RDNA2 on an architectural level, and the PS4's Jaguar CPU isn't even close to PS5's Zen 2.
Other than that, you're right. Sony wouldn't switch to Intel unless they got a way better chip and/or way better deal, and I don't think Intel was ready with a competitive GPU architecture back when the PS5's specifications were set in stone.