narc0tic_bird

joined 1 year ago
[–] [email protected] 11 points 4 hours ago (1 children)

x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it's not that simple but Sony would've "just" had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4's GCN isn't 1:1 compatible to PS5's RDNA2 on an architectural level, and the PS4's Jaguar CPU isn't even close to PS5's Zen 2.

Other than that, you're right. Sony wouldn't switch to Intel unless they got a way better chip and/or way better deal, and I don't think Intel was ready with a competitive GPU architecture back when the PS5's specifications were set in stone.

[–] [email protected] 2 points 9 hours ago

Downvote all you want, but that's how it is. People prioritize certain things over others - and that's completely fine - but don't pretend like they don't have a choice. On the contrary, more people switching to a Linux distribution despite incompatible games would lead to these games more likely adopting Linux compatibility.

[–] [email protected] 0 points 1 day ago (1 children)

That's just a reprimand..?!

[–] [email protected] 1 points 1 day ago

Yes please!

[–] [email protected] 14 points 2 days ago (5 children)

The "Apple TV" is Apple hardware.

[–] [email protected] 6 points 3 days ago

I'm not sure how that would help in letting lost people go.

[–] [email protected] 5 points 4 days ago

Oh I see. According to the article:

The GAZEpolit researchers reported their findings to Apple in April and subsequently sent the company their proof-of-concept code so the attack could be replicated. Apple fixed the flaw in a Vision Pro software update at the end of July, which stops the sharing of a Persona if someone is using the virtual keyboard.

An Apple spokesperson confirmed the company fixed the vulnerability, saying it was addressed in VisionOS 1.3.

[–] [email protected] 22 points 4 days ago (5 children)

That should be an easy fix in a future software update by simply not replicating eye movement as soon as the user is looking at the keyboard.

[–] [email protected] 65 points 4 days ago (13 children)

How do you not do that? It's all in your local network, how would it not work offline..?

[–] [email protected] 3 points 4 days ago

The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.

[–] [email protected] 0 points 4 days ago (1 children)

What does Apple or Apple's pricing of products in completely different product categories have to do with this?

 

Normally, list items have an active state when they are being tapped (example from Mlem):

Lemma doesn't seem to have any special state for an active list item. This can make it seem like one didn't actually touch the item, it feels kind of weird to use.

 

Would it be possible to update the TestFlight build whenever a new build is pushed to the App Store? This way, TestFlight users won't have to switch to the App Store version because the TestFlight version would always be at least as new.

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